Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Wish (http://www.ironworksforum.com/forum/showthread.php?t=9381)

Dundee Slaytern 09-02-2002 07:48 AM

ToB Spell Spoilers
~
~
~
~
~
~
~
~
Quote:

Summon Planetar has a duration of 4 rounds +1/level.
As far as I know, Normal Planetars are the same as Fallen Planetars. Maybe they have some different spells, but not that I know of.

[ 09-02-2002, 07:51 AM: Message edited by: Dundee Slaytern ]

TaSSaDaR 09-02-2002 08:11 AM

heh! Not much, but still worth it!

About the vorpal sword... I see it is a special class of swords - vorpals, with their own abilities. What would they be, and what is their source in literature? I met them in some MUDs etc.

TaSSaDaR 09-02-2002 08:24 AM

And about the Wish - can I wish to change a spell duration?
If no, is there any such spell as Permanency (IMO lvl8) D&D spell? It was meant (i may be mistaken) to extend the duration of spell effect to permanent...

Fiend 09-02-2002 08:28 AM

the only difference between summon planetar and fallen planetar i know is that u can have planetar if you are good, fallen planetar if u r evil, and one or the other(not both) if u r neutral.

Dundee Slaytern 09-02-2002 09:05 AM

Quote:

Originally posted by TaSSaDaR:
heh! Not much, but still worth it!
About the vorpal sword... I see it is a special class of swords - vorpals, with their own abilities. What would they be, and what is their source in literature? I met them in some MUDs etc.

Vorpal means the weapon has a chance to instantly kill the target.
~
~
~
~
ToB Spoiler
~
~
~
~
In the Planetar's case, the target has to save vs death to avoid death. The chance of a vorpal hit for the Planetar's weapon is 25%. It is more or less the same as the Githyanki's Silver Sword.
Quote:

Originally posted by TaSSaDaR:
And about the Wish - can I wish to change a spell duration?
If no, is there any such spell as Permanency (IMO lvl8) D&D spell? It was meant (i may be mistaken) to extend the duration of spell effect to permanent...

ToB Spoiler
~
~
~
~
No permanency, but yes, it can extend the duration of some spells. Double length Time Stop+Improved Alacrity comes to mind.

Raznar 09-02-2002 04:36 PM

Are you sure they carry Vorpals Dundee? It's just I when played TOB I used to summon those things(Planetars/Devas) like there was no tomorrow but I never once experienced one killing a foe, maybe this is just bad luck on my part but it just seems too wierd especially with a 25% chance of vorpal hit.

Dundee Slaytern 09-02-2002 11:03 PM

Quote:

Originally posted by Raznar:
Are you sure they carry Vorpals Dundee? It's just I when played TOB I used to summon those things(Planetars/Devas) like there was no tomorrow but I never once experienced one killing a foe, maybe this is just bad luck on my part but it just seems too wierd especially with a 25% chance of vorpal hit.
Eh? They were useless to you? Yee lords! They are the most powerful summons you can ever have!
~
~
~
~
ToB Spoiler
~
~
~
~
The Planetars carry a Vorpal Two-Handed Sword +3, and I know it is vorpal, because I have seen the special effect, and enemies die in one hit( high Hp enemies, not Goblins ;) ).

The Devas carry a modifed version of the Mace of Disruption. Cleric players should be clearer on the enchantment level( should be +3 as well) and their other abilities.

TaSSaDaR 09-03-2002 05:45 AM

But can i Wish to increase the duration time of the spell Absolute Immunity? It would be an ultimate bane to all fighters...

Dundee Slaytern 09-03-2002 05:59 AM

Quote:

Originally posted by TaSSaDaR:
But can i Wish to increase the duration time of the spell Absolute Immunity? It would be an ultimate bane to all fighters...
Nope. I wish. ;) [img]tongue.gif[/img]

By the way, Absolute Immunity is not the best spell against enemies. Protection from Magical Weapons coupled with Stoneskins is better.
~
~
~
~
Spoiler
~
~
~
~
If you continue on to ToB, that means you have gone through the Nine Hells' tests. One of the rewards( good path) renders you immuned to +1 enchanted and normal weapons. This innate ability plus PfMW means total immunity to weapons for 4 rounds. Very potent when you consider the Cloak of Mirroring and Spell Trap as well.

TaSSaDaR 09-03-2002 06:10 AM

SoA spell&weapon spoiler
.
.
.
.
.
.
.
.
But as far as I remember, PfMW protects only from +3 or less weapons. And I intend to do a deathmatch with a guy who will probably have the allmighty Carsomyr he promises to put in my @$$ ;) And with Absolute Immunity I will be able to completely ignore all his hits. The fight will be a tough one, because he is lvl 25 berserker at this very moment, and he will level more and more ;) So if there were a way to increase the duration...


All times are GMT -4. The time now is 10:13 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved