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-   -   Multiclasses and their Hit Points.. (http://www.ironworksforum.com/forum/showthread.php?t=906)

Lioness 07-24-2001 08:24 PM

er...I think it would be up 7max.
This is the way i figure it...
17 con=+3 bonus, right?
fighter=10hp for the max.
3+10=13
13/2 becuz yuou are multiclass=6and1/2
rounded up to 7

plz, someone correct me if I'm wrong.

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Jafin 07-25-2001 12:29 AM

I believe you would actually have 6 max at a level up, I think they programmed the game mean and made it round down. But you would also get HP when you level up as mage meaning you could get 3 there too:
CON 17 = +3 bonus (as Lioness said)
4+3=7/2=3.5 round down (http://www.tgeweb.com/cgi-bin/ubb/no...iles/frown.gif)=3

I could be wrong too.....

-Jafin

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Therro 07-25-2001 10:08 AM

<marquee><h1>Thanks!</h></marquee>

So I guess if I was a human, or another race with 18 con, I'd gain 10 hp (7 fighter, 3 mage)

Again, thanks for the explanations! ;]~~

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Note: This message has *NOT* been edited! Its a conspriacy! AHH! *cough cough*

[This message has been edited by Therro (edited 07-25-2001).]

Sir Jaren Tor 08-15-2001 03:47 PM

FYI, you only get HALF of your Con bonus per class, so a fighter w/ 18 CON would get 2 hp bonus when the fighter levels, and 2 hp bonus when the other class levels.

so for a fighter mage you start w/ [(10 / 2) +2] + [(4 / 2) +2] = 11. This is how my 2nd ed players guide says it should work, so for fighter max Hp you'd have 7, and mage max hp youd have 4. Note to all: Multi class HP really blow, go buy 3rd ed. not that it'll help us play BG mind you...

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Awww geez, not another chaotic neutral? Where do these people come from anyway?

Firetoad 08-19-2003 04:47 PM

Hello everyone- I am a rookie.
Anyway, I still don't understand this. So if I was a dwarfen Fighter/Cleric with Constitution 19, when I level up as a Fighter I could get 7 hit points and when I level up as a Cleric I could get 5 ? Or is that still wrong? Thanks to anyone who replies.

SixOfSpades 08-20-2003 01:50 AM

The character's race is irrelevant, apart from any Constitution modifiers that certain races (Elves and Dwarves) have. An Elven Fighter with 16 CON can have the exact same HP as a Dwarven Fighter with 16 CON.

Warriors (Fighter, Paladin, Ranger): Number of Levels * (1D10 + CON modifier)
Priests (Cleric, Druid): Number of Levels * (1D8 + CON modifier)
Rogues (Thief, Bard): Number of Levels * (1D6 + CON Modifier)
Wizards (Mage): Number of Levels * (1D4 + CON Modifier)

CON Modifiers are:
15: +1 hp
16: +2 hp (Maximum hitpoint benefit for Priests, Rogues & Wizards)
17: +3 hp
18: +4 hp
19: +5 hp
20: +5 hp

Each time one of your Multiclassed character's halves Levels up, calculate the hp for that half as if it was a regular character, and then divide it by 2, and add that to your current total. For example...
A Dwarven Fighter with 19 CON would get 1D10+5 hp at each new level, and
a Dwarven Cleric with 19 CON would get 1D8+2 hp for each new level.
So the Fighter half of a F/C could expect from 1 to (1D10+5)/2 hitpoints, or 1 to 8 hitpoints, and the Cleric half could expect 1 to 5 hitpoints.

These rules are only for BG1; they get a bit more complicated in BG2. For more info, take the link in my sig.

[ 08-20-2003, 03:46 AM: Message edited by: SixOfSpades ]

Firetoad 08-20-2003 01:10 PM

Thanks. I think I will stay with just a fighter or just a cleric.


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