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Actually "rollin" is a limp biskit song Dundee.
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And Paladins, Rangers, and Multiclasses are actually the easiest to roll for (except Fighter/Druids, for some reason). |
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Therefore... the ideal optimal minimum is, STR: 18/~~ DEX: 18 CON: 18 WIS: 13 INT: 8 CHA: 17 This is an insane total of 92 points... beaten only by the Fighter/Druid who will also want 18 WIS and have a minimum of 15 CHA. |
I'm with Dundee... Any class that has high minimums in more than one stat, like paladins, druids, fighter/druids, bards, or rangers... is tricky, because there is little or no flexibility to customize your stats.
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True--but it's the very fact that those classes have so many stat minimums that makes them easier to roll--the die rolls are forced upwards, ensuring a high total every time.
Check the lists of top stat rolls. Compare the # of times you see a Paladin or a Ranger/Cleric with the # of times you see a single-classed Human Thief. |
I am talking about rolling optimal <u>minimums</u>. If you talk about getting averages of 90, then yes, the Paladin has a higher chance to get it than a say, Kensai. However, I can easily make an elite and powerful Kensai within 4 rolls, but I will need to roll far longer to make a usuable Paladin. Getting a high roll in CHA all the time means nothing if I cannot leech from it to help boost my STR/DEX/CON. Add the fact that I can barely leech from my WIS, and the problem is compounded.
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