Oblivion437 |
07-16-2003 05:01 PM |
The original doom had something of a sci fi feel, Doom II didn't even come close. Most of the levels were just fragfests and texture shows. Ultimate Doom was Doom with an episode that would have been better in Doom II, and Final Doom was to Doom what the second Quake II expansion was to Quake II... Crap. Finally, Doom III is being done the same way HL and Shock 2 were done, with the story totally mapped out and planned before development on the technology even began. Carmack wanted to be sure it would turn out as planned, so naturally just built the engine and stuff around the game's intended final result. This gives the game's engine a limited license potential, but it contributes more directly to the design, as opposed to Quake 2 and 3 which were just showcases for technology in a lot of ways.
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