Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Weapon Ideas. (http://www.ironworksforum.com/forum/showthread.php?t=8662)

SecretMaster 07-15-2002 12:18 AM

Sword of Auralignten

The Sword of Auralignten (pronounced Aura lighten) was once weld, (or is it wheld anyway..) by the paladin Mortuhn. The Paladin went into many fierce battles against his enemies. Many time, he and his troops that he led appeared victorious. But as he grew older, he became weaker, and could no longer go into the heat of battle. He died a peacful death, and his sword was put in a History Museum in Baldurs Gate before it was stolen by an unknown thief.

Equipped Abilites: +2 to AC, +15% Magic Resistance
Spells: Mortuhn's Lay Upon Hands (Heals 50 HP) x1 per day, Protection from Evil Radius 10 x3 a day, Fireball 2x a day.

Damage- 1d10 +3
THACO-+5
Damage Type- Slashing
Weight- 10
Speed Factor-8
Proficiency Type: Large Sword/2 handed sword
Type: Two Handed
Requires: 9 Str, 10 Wis
Only Usable By: Paladins

[ 07-16-2002, 01:03 AM: Message edited by: SecretMaster ]

FelixJaeger 07-15-2002 04:25 AM

Mwa ha ha ha, i've almost finished the first sword, well the damage pert newats.hmmn i need to find weapons that have th other abnilities sdo i can skank there codes.....
Felix

SixOfSpades 07-15-2002 05:45 PM

That's enough overpowered weapons for now--it's easy enough to make uber weapons, the trick is maintaining game balance. My Staff of Chronology is indeed a powerful staff, but it's a ToB weapon, and only earned after a VERY difficult fight, so that's fair. Besides, it's not as powerful as some of the other ToB Staves.

Dundee, I once made a Club kinda like your Mace--I think it was on the "Jalerho's Super Happy Magic Fun Shop" thread. I think it was +3 weapon, but became +6 when used by a Chaotic Neutral character. Its Equipped Abilities included Bard Song and Intoxication, and had a chance to cast Gender Change on the wielder with each hit. I suppose I could also throw some Sphere of Chaos action in there, too.... [img]smile.gif[/img]

Willard 07-15-2002 07:08 PM

How about Gauntlets? Yeah....

<u>Gauntlets of Mithril</u>

These are very special gauntlets created by the monk Ugsthil. They are not gauntlets in the regular aspect, however, because they are used as weapons, not for protection. Wearing these gauntlets will give the wearer extra strength and speed in battle, and also adds to the damage inflicted upon the wearer's enemies. These gauntlets can only be used by monks.

Damage: +2d4 when using fists
Weight: 2
Equipped Abilities:
+1 strength
+1 dexterity
+1 AC

Only usable by:
Monks

SixOfSpades 07-15-2002 07:20 PM

P.S. I like that Sword of Auralignten. Most people fail to realize that even in ToB, a +3 weapon will still hit 95% of the enemies in the game, and is therefore Good Enough.

Good gauntlets, Willard. I don't like the fact that the ONLY good Gauntlets for Monks are so far off the beaten path, and there's no second chance to get them. So it's nice to have an alternative to them.

SecretMaster 07-16-2002 12:59 AM

Quote:

Originally posted by SixOfSpades:
P.S. I like that Sword of Auralignten. Most people fail to realize that even in ToB, a +3 weapon will still hit 95% of the enemies in the game, and is therefore Good Enough.

Good gauntlets, Willard. I don't like the fact that the ONLY good Gauntlets for Monks are so far off the beaten path, and there's no second chance to get them. So it's nice to have an alternative to them.

Thanx Six, complements are always welcome in my opinion.

Dundee Slaytern 07-16-2002 03:34 AM

Heh... I was feeling silly at that time and decided to think of some ridiculous, yet usable, weapon.

Nohurtme
----
Dwarves are traditionally typecasted as stout warriors, brave folks who would rather die than run away in a battle. This does not apply to all dwarves though.

Young Fluffy Biffbaffnaff was one such exception. When there was lightning, he hid under his bed. When an Orc stormed into his house, he fled through the backdoor while his mother beheaded the intruder. In short, he was a coward.

Failing to instill any sort of courage into Fluffy, his father resigned himself to the possibility that this was going to be the way things are. Not wanting outsiders to see a cowardly dwarf, especially his own son, his father made an enchanted suit of armour. One that would deceive people while his son could run away. It was only Chainmail, so as to allow faster movement( aka retreat) without sacrificing safety.

AC: 0

Equipped ability: Haste
Special ability: None

Charges: Twice a day can cast Simulacrum and Improved Invisibility each on user.

SixOfSpades 07-16-2002 03:13 PM

Quote:

Originally posted by Dundee Slaytern:
Heh... I was feeling silly at that time and decided to think of some ridiculous, yet usable, weapon.
Who says it's ridiculous? AC 0 ain't bad at all....I think I'll give that Mail to a Fighter/Thief, cast Simulacrum, then have both copies cast their Imp. Invisibility. Pretty soon the enemy's crying, "Nohurtme! Nohurtme!"

Sazerac 07-16-2002 03:42 PM

Well, the one artifact item I'm making for the Pace mod is the Amulet of Speed and Time. I'm even editing a BAM file to make it look like a pocket watch. It's not very powerful ;) , just two little functions to it:

The wearer is continually under the effects of "Improved Haste"
The wearer can cast "Time Stop" once per day.

That, and the fact that any character class can use it.

Just to give a little look-ahead, Pace's quest is going to culminate with the Showdown at the TR Corral (that's Twisted Rune, BTW). In addition to the other members of the Rune that are already there (and have been beefed up considerably), there will also be a named Illithid, and Vellin Dahn (the Rune wizard who was originally in kahoots with Reijik Hidesman) who is a 23rd-level spellcaster, who is the one that shall drop the Amulet.

The enhanced mod also involves random attacks by Rune members, and there will be an additional culmination in ToB, somewhere after the initial meeting with Balthazar (Chapter 9).

I'm still plugging away on it, but I'm nearing my first test of it.

Anyway, I've kind of run far afield, but just wanted to give you an idea of what kind of artifact I'm designing. In the right hands it can be deadly...imagine what "Improved Haste" and "Time Stop" could do in the hands of a fighter/cleric? Or an assassin? No wonder the Twisted Rune was working on it... :D

-Sazerac

FelixJaeger 07-16-2002 03:48 PM

cool is it possible to make a weapon that gives you grand mastery in that weapon type?saz, your amulet sounds cool not too overpowered.i finally finished my first warpstone blade it has a 10 hp bonus 2d6+3 damage +3 thac0 +3 and poison damage.and i even got a cool green glowy affect!!! now onto the second which will be an ice blade...hmmn that cast freeze on impact(slow - but with that cool freeze effect from F of A)
Felix
[edit:]hmmn the effect slow is that on your target or a curse on your player(under item effects)

[ 07-16-2002, 04:08 PM: Message edited by: FelixJaeger ]


All times are GMT -4. The time now is 12:24 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved