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-   -   Kensai/mage dualling question ( i know its getting old) (http://www.ironworksforum.com/forum/showthread.php?t=7592)

daan 05-11-2002 11:34 AM

lol, this is starting to look like MSN or something :D

theifprowess 05-11-2002 11:34 AM

ok so duel at lvl 31 [img]smile.gif[/img] [img]smile.gif[/img] [img]smile.gif[/img]

daan 05-11-2002 11:36 AM

Still wont be able to get beyond lvl 31, and still wont be able to get my abilities back :rolleyes:

robo donkey 05-11-2002 11:39 AM

Kensais should be dualed at level 13 as they will have just got -2 to their speed factor (i think they get this every 4 levels) so this is a good time to dual. How a first level mage survives though i havent got the faintest idea!!! Good luck :)

daan 05-11-2002 11:44 AM

Lol, ok, thx :D
I'll just think happy thoughts and hope the enemy doesnt bother to take on a lvl 1 mage who is trying to kill them by casting magic missile x2 / resting ... casting magic missile x2 / resting
[img]graemlins/shine.gif[/img] [img]graemlins/dance2.gif[/img] [img]graemlins/1djsmile.gif[/img] [img]graemlins/dance2.gif[/img] [img]graemlins/shine.gif[/img]

SixOfSpades 05-11-2002 07:58 PM

A Level 1 Mage survives by drinking a few Potions of Genius and scribing all of those neat little scrolls he could never understand while he was a Kensai. Then, after a nice nap, he's suddenly a Level 7 Mage, with a few Summoning spells and all the Wands he needs. Blammo!

masteraleph 05-11-2002 08:17 PM

Yeah, either level 9 or level 13. However, seeing as you're going to be capping him out, I'd probably go for 13...you'll still hit 27 as a mage which is pretty awesome, as he'd finish off his spell levels at 29.

Jim 05-11-2002 08:49 PM

Dual classing at levels 31 is never going to work, because like daan's said already, you'd never manage to get anywhere near that level with the new class and so would end up with a low-mid level mage with no fighting abilities, unless of course you remove the XP cap, which is of course cheating :D

Always dual at level 13. This will give your kensai +4 to hit, +4 to damage, -3 to weapon speed and most importantly, the additional half attack per round from level 13.

Glorfindel 05-11-2002 09:05 PM

Quote:

Originally posted by theifprowess:
yes no help you and you alone. ive got it done twice with my undead hunter pali kit. and they say it couldnt be done [img]smile.gif[/img] but yes you have to beat the game by your lonesome self. they say its hard with no theif to unlock stuff but if you got strength set to 25 you can easily open any door or lock(most locks). one way to get 25 str get crom faeyr
<font color="lawngreen" face="trebuchet MS"> You do have to miss out on a few things if you have no theif abilities... and you have to "take the Pain" on quite a few traps... but all STORY RELATED locks are openable by Any strength... or So i have heard [img]smile.gif[/img]

And as for the Kensai... Im not sure if its been said... but go through your manual and figure out a good level... you CAN try to do it so that when you hit the cap it will Be pretty even... but then you gotta play through a fair while on a low level mage... not an easy thing to do :( </font>

theifprowess 05-11-2002 09:09 PM

most traps i dont take damage from though(high magic resists). i just miss out on some chests i cant open, which are very few anyways.


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