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-   -   Your favorite RPG (http://www.ironworksforum.com/forum/showthread.php?t=65678)

Kakero 08-16-2003 05:57 PM

Quote:

Originally posted by cloud ff7 38:
there will be no diablo 3 the makers of diablo quit from blizzard to start another company.
that's good, I hate to think that my character in diablo 2 will be corrupted and become the villain in diablo 3.

My fav rpgs, Might and Magic 6 , Breath of Fire 3 & 4 , Castle Fantasia series.

[ 08-16-2003, 05:58 PM: Message edited by: Kakero ]

Tarjan 08-16-2003 06:29 PM

There's no way I can pick just one, so here goes:
(these are in order of their release, not necessarily order of preference)

Alternate Reality: The Dungeon
Bard's Tale 3: The Thief of Fate
Dragon Wars
Ishar 2: Messengers of Doom
Wizardry 8 (I didn't complete it yet, but it's making an excellent first impression.)

Nightowl2 08-16-2003 06:49 PM

Ultima IV, closely followed by the orginal Fallout.

<center>Nightowl2</center>

WOLFGIR 08-18-2003 10:38 AM

Planescape Torment
BG serie
Fallout 1&2
Morrowind

Are probably about the best ones.
I don't consider games with RPG implements to be RPG's but I enjoyed Diablo 1&2 immensly, and if they do Diablo 3 without the original people, perhaps more of an RPG is waht will happen.

But high up on the wish list is that Blizzard would make a single player game for World of Warcraft.

Zarr 08-18-2003 12:17 PM

My favorites the Baldur's gate series and I also like Shenmue II and FF7.

Bungleau 08-18-2003 03:27 PM

MM6-7 (playing the MM6 peasant game right now), Wizards and Warriors, and Wiz 8, for the moment. MM8 and MM9 were enjoyable, but not as much as 6 and 7.

From days gone by, Bard's Tale was a favorite series, and I still get some goosebumps from MM1 (from almost 20 years ago now). Those were the days...

The important things for me are gameplay and mind usage -- riddles, puzzles, quests that require you to figure things out, and so on. And the more quests the better... especially if it almost makes me forget about the mainline quest.

I truly despise "errand boy" quests, like the hair quest in MM9 -- walk out of the city into a cave and pick up a hair from a hairbrush. No combat, no challenge, no prerequisite additional deeds that must be accomplished... what did that really add to the game?

Graphics and the like don't matter as much to me. I'm not into seeing the best video display and ranking cutscenes and the like. If I notice them, in fact, I think they've then failed, because they've gotten in the way of the story.

Faceman 08-18-2003 03:41 PM

It is BG2-SoA by far.
It's the masterpiece of the BG series IMHO

Xen 08-18-2003 03:43 PM

Couldn`t agree more. I even like it more then ToB. :rolleyes:

liz76love 08-18-2003 07:28 PM

My favs are Wizardry 8, Gothic, FF, and Morrowind. When I was alot younger I also liked the original zelda and even though its not really an RPG I enjoeyed Hexen. I thought it was a good game for its time.

Tarjan 08-19-2003 09:00 AM

Quote:

Originally posted by Bungleau:
And the more quests the better... especially if it almost makes me forget about the mainline quest.


Oddly enough, I feel almost the exact opposite way about that (and yes, I know I'm in the minority when it comes to this.) The thing is, I don't like to get bogged down with so many side quests to the point where I forget about the main goal. Wizardry 8, so far, seems to have an excellent balance in that there's plenty to do, but you're constantly reminded of the Dark Savant and the Destinae Dominus, so you don't lose sight of why you're playing it. That's what I didn't like much about Daggerfall-- sure, it was huge, but for the most part, I felt like I was wondering about aimlessly and just making up things to do for the heck of it because the main quest seemed to be hiding from me (if that makes any sort of sense... though if you played Daggerfall, you probably know what I mean.) It's also why I preferred Bard's Tale 1 over Might & Magic 1. Bard's Tale 1 took place in a small town, and you knew at all times that your goal was to reach Mangar and kill him (you even had a map of the town, and you knew where Mangar's tower was... the question was how to get into it.) Of course, plenty of obstacles were thrown in your way, but you always had that over-arching motivation. In M&M, I would often forget that my real goal was to discover the Secret of The Inner Sanctum, because I'd get so preoccupied with running errands for people (but I still enjoyed the game, just not quite as much.)


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