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Also, sounds good Bozo of Bones - now maybe if we can get another player or two, we can start. I don't particually know how long an RP can go on with just two characters ;) . Maybe three if I make a pc of my own, but.. *shrugs* |
I did not mean the armour to be with a +2 enchantment on it, it just provides 2 bonus to ac while equipped, meaning it is a sort of standard leather armor.
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...that's the same thing...
+2 to AC is the same as it being enchanted... |
Erm... A leather armor has 2 AC bonus, armor type. It allows +6 Dex bonus, and costs 10gp.
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Yes, that is the bonus granted but "+2 AC leather armour" implies its a enchanted- bah, I see what you mean. *sighs*. Ok, ok. Fine, just keep things simple. Geez...
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Lol. So many probs to get a simple leather armor. Sorry for having misexplained it.
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There, edited. Will he work now?
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hehe, don't worry. I'll have my own sheet up in a few mins ;)
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OK, then [img]smile.gif[/img]
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Updated for level 3 =================== Name: Aeriah Race: Elf Gender: Male Class: Monk(2)/Sorcerer Soul(1) Alignment: Good Current xp: 3,000 XP until Next Level: 6,000 Character Level: 3 Languages Known: Elven, Common, Goblin, Sylvan Age: unknown Eye Colour: Glass Green Hair Colour: Ice-Grey Height: 5’9 Weight: 10 stone Build: Slender Speed: 30 Hit Die: 2d8 +d6 +9 (con) HP: 31 AC: 17 (Base 10 + 3 Dex + 3 Wis +1 Amulet) Stats: Str 13 (+1) Dex 16 (+3) Con 16 (+3) Int 14 (+2) Wis 16 (+3) Cha 16 (+3) Bab 1 Melee Bab 2 (1+1 Str); w/Weapon Finesse:(light) Melee Bab: 4 Ranged Bab 4 (1+3 Dex) Fort 5 (2+0+3) (Monk/SS/Con) Ref 7 (2+2+3) (Monk/SS/Dex) Will 7 (2+2+3) (Monk/SS/Wis) Racial: • +2 Dexterity, –2 Constitution. • Medium: • Speed is 30 feet. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision • Weapon Proficiency: longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks • Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Feats: (bonus feats gained every three levels) • 1st: Weapon Finesse • 3rd: Two-Weapon Fighting Class Abilities: Monk Monk Proficiency AC Bonus (Ex): Wis Bonus added to AC when unarmoured Flurry of Blows (Ex): Unarmed Strike: 1d6 Bonus Feat: Stunning Fist Bonus feat: Deflect Arrows Evasion Sorcerer Soul Sorcerer Soul Proficiency Summon Familiar Skills: Skill name total # (ranks # + modifier + stat mod) Skill points: [MON](2): 7(4+2)x4 = 24 + 6(4+2); [SS](1) 4(2+2) Total: 34 (24+6+4) Climb 2 (Ranks 1 + 1 Str) [Monk] Concentration 8 (Ranks 5 (3+2) + 3 Con) [Monk/SS] Diplomacy 6 (Ranks 3 + 3 Cha) [Monk] Jump 4 (Ranks 3 + 1 Str) [Monk] Heal 6 (Ranks 3 + 3 Wis) [SS] Hide 5 (Ranks 2 + 3 Dex) [Monk] Listen 8 (Ranks 3 + 2 racial + 3 Wis) [Monk] Move Silently 6 (Ranks 3 + 3 Dex) [Monk] Sense Motive (Ranks 3 + 3 Wis) [Monk] Search 4 (Ranks 0 + 2 racial + 2 Int) [Monk] Spellcraft 8 (Ranks 3 +3 familiar +2 Int) [SS] Spot 5 (ranks 0 + 2 racial + 3 Wis) [Monk] Tumble 5 (ranks 2 + 3 Dex) [Monk] Innate Abilities: +1 Str Bless Weapon (1/day) Spells: Sorcerous Soul Known: Level 0: (4) Create Water, Light, Mending, Purify Food and Drink Level 1: (3) Bless Water, Cure Light Wounds, True Strike Spells per day: Level 0: 8 (5 +3 cha) Level 1: 6 (3 + 3 cha) Familiar: Pixie: “Kyr” HP: 15 (1/2 masters) • +3 Spellcraft Innate Ability: Cure Light Wounds (1/day) <u>Inventory:</u> Amulet of Natural Armour (+1) Quarterstaff Acorn of Aln’aeor (cast's "Entangle" when cast at the earth - one use only) Nunchaku [x2] (2gp each) Sai [x2] (1gp each) Siangham [x1] (3gp) Shuriken [x15] (1gp per 5) Darkwood Box containing: Tabard of the Blood Backpack Bedroll Blanket, winter Case, scroll [x1] Fishing net, 25 sq. ft Flint and steel Ink (1 oz. vial) [x4] Inkpen [x2] Manacles, masterwork [x2] Mirror, small steel Paper (sheet) [x15] Pouch, belt (empty) [x3] Rope, silk (50 ft.) Spade [x1] Waterskin [x2] Whetstone Alchemist’s fire (flask) [x3] Antitoxin (vial) [x2] Everburning torch [x1] (110 gp) Holy water (flask) [x3] (25 gp) Sunrod [x2] Thunderstone [x4] Hourglass Magnifying glass Monk’s outfit Currency: 130gp Background Appearance Aeriah is a fairly young elf, not overly tall, nor overly short. He is dressed like a monk and carries too many weapons around with him. Light green eyes are set within his handsome face, and grey hair falls down to his shoulder in the form of a ponytail – the rest of his head is shaved. He has a kind, welcoming face and kind eyes – though from time to time, they hold a merciless light, normally when someone is threatening those he loves – but usually, he seems happy enough. Personality Aeriah is interested in study, aiding others, and is generally a good natured, kind soul. That said, he also has a dangerous side that he doesn’t often show… Biography Aeriah woke up three weeks ago, on a normal, nice bright sunny day and couldn’t remember a thing before. Since then, he’s been searching for answers… Kyr Kyr is a very mischievous, cheeky little pixie who just so happens to be Aeriah’s familiar, though they are more companions then master and familiar. She is constantly making jokes, teasing her friend and generally being good natured, happy, and loves anything fun. Often she’ll fly around him on her tiny wings getting in his way and constantly asking him questions about what he’s doing and making a nuisance of herself. Aeriah smiles at her antics and takes it all in good humour, seeing her more akin to a cheeky little sister and good friend then anything else. --- Edit: forgot to add in his currency - 3d6x10, that is. Didn't seem fitting for a monk to have too much gold. Edit 2: Redone to reflect "Sorcerous Soul" Class in place of "Favoured Soul" and "Sorcerer". [ 02-04-2005, 09:13 PM: Message edited by: Calaethis Dragonsbane ] |
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