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-   -   Will enchanters cut it? (http://www.ironworksforum.com/forum/showthread.php?t=59174)

Oz 11-23-2001 07:07 PM

<blockquote>quote:</font><hr>Originally posted by Yorick:
I like the role-play aspect of an Enchanter. Cool name, cool character. The limitation is part of the fun. Finding a more creative way to kill something other than say hitting it with a magic missile all the time. ;) <hr></blockquote>

LOl i agree... it's far more fun to try an beat your restrictions than simply be the thing that everyone uses to wins... hint hint @ magic missle
{Lol and yes i use the dang spell...}

Tiamat 11-23-2001 11:12 PM

Transmuters are cool! Though they do miss out on spell trap..... that majorly sucks.... but shape change is always nice...... mindflayer mind blast- then iron golem! priceless...

Dundee Slaytern 11-23-2001 11:57 PM

Yeah, but it sucks majorly that you cannot have Lower Resistance... ...

It can be a cool class to play if you have a party... but to solo?!?! Good luck man... ...

Dundee Slaytern 11-24-2001 12:01 AM

<blockquote>quote:</font><hr>Originally posted by Yorick:
Man, Hakeashar has been staple summoning for my Sorcerer. Draws fire, hard to kill. It absorbs and is healed by magic cast at it. Amazing for a soloist. I would do without it.
Anyhow it's the roleplay aspect of a Diviner, or Seer that is so funny. ;)
"Fear me! I am the evil Diviner Ragnasher. I have become death, destroyer of worlds!"
Yeah right [img]graemlins/laugh2.gif[/img]
<hr></blockquote>

Yup, IMHO, they should have incur bonuses to the Specialist Mage's school of magic and penalties to the others, and of course, no spells from their opposition school.


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