Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Is this game really this hard? (http://www.ironworksforum.com/forum/showthread.php?t=5486)

DarkLocket 01-26-2002 08:42 AM

whelp, we made a new multiplayer game with some new solid characters.

barbarian wow, these guys are sick 120hp right off the bat.
beserker sheese, another big guy. 105hp both of these fighters I made dual wield. i made the mistake of not giving them skill in bow and arrow. so hopefully when they level we can add a point or two.

swashbuckler I liked how his according to the in game discription says his ac will continue to improve. plus a nice ~250 skill to distrubute. i put 140 into pick locks and 130 into detect traps.

totemic druid my friend isnt too fast with the mouse, and a fighter sounded boring to us as a pc. no variety. hmm a Bard might be a good idea here. anyways, we hope that the summoning of elementals and such will add a dececent tank while keep her char out of trouble. kinda not a front line pc player. panics too quickly [img]smile.gif[/img]

talos cleric seem to be the best next to lathander ill be taking control of this one for healing.. the scripts suck at healing anyone in time.

me of course the invoker. I choose the invoker to get +1 spell and gave up on the charm line which appears to be a commmon resisted line. initially, we started with no mage type and quickly learned we needed something to identify stuff. so we removed a monk that we did have and went with the two big boys up front. the monk only offered 70hp at start.

unfortunately, we will miss all the npc intimacy during the game. its our first time playing the game, and i know this will add alot to the dynamic playablity not to mention additional addventuring adding quite alot of interactivity. so we will problably try and fix the old group or start a new one with npc's. but it was great to see body parts flying from those fighters.. that was new.

thanks sorry for the long post

DarkLocket 01-26-2002 05:30 PM

woohooo I did it! I ran a multiplayer game with our old team (primaryly casters) and after about 1hr of reloads with turn based on I was able to kill torgal and his 2 giant trolls. that was nastly. Is everyone fighting in real time? Its so much more fun. But turn base helps for really hard fights.

ok, before triggering the dialog I casted 1 greese to slow them down while in my web and entangle. Next came 2 holy smites for some damage without triggering their movement and a confusion spell. Then i moved a bit forward to trigger the dialog which allowed me to target them. (boy they look funny trying to run while stuck). So after 7 lighting bolts, 3 fireballs, 3 magic missles, 1 insect swarms, 2 holy blights, 2 summon insects, 5 animate dead, 2 nymphs, 2 pathers and 1 bear, 3 melfs acid and 8 chormatic orbs they were dead and only 2 of my chars were half hurt. Which was a result of a bear and panther turning on me, plus torgal and one giant troll got pretty close to us.

7/8 level chars

jaheira fighter/druid
-anomen fighter/cleric
+druid friend
viconia cleric
cleric/mage me
+jan theif illusionist

I plan on definatly removing anomen for probably korgan.

Im keeping Jan, exellent theif skills and he is a pretty decent mage.. bad ac and hp tho. :( pretty scary.

my friends druid will remain.. she is i think L11 and has some nice spells, summon and polymorphing to some other creatures is nice for backup tanks.

Jaheira can dual roll, has good heals, summon and has better hp and alignment than Viconia. so ill keep her

Ill replace Viconia with a good fighter. hmmm

And then there is me.. cleric mage.. I should change this to pure mage. Invoker looks to be the best choice.

Hopefully this will fix my inbalance, and improve our reputation.

Any thoughts? thanks


All times are GMT -4. The time now is 11:32 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved