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-   -   Who is the daddy of all dragons (http://www.ironworksforum.com/forum/showthread.php?t=53994)

AzureWolf 06-01-2001 02:02 PM

Quote:

Originally posted by Link:
I think Caleb is father of all dragons: as dragons are pretty ugly....LOL!


The ruler of all dragons is the King of Biscuits ruling with an iron fist atop the Throne of Scone.

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http://www.dabros.com/images/bg2guy/azurewolf1.jpg
"I was born of darkness. My fathers eyes closed before mine opened. I am not of this world or the other, and I have the right to be what I am..."

"I've put my trust in you, pushed as far as I can go. For all this theres only one thing you should know....."

Kerlyssa 06-01-2001 02:37 PM

What about Bahamut(sp?)? Don't remember his stats too clearly, but he has better HP than Tiamut, I remember.

Shadowblade 06-01-2001 04:23 PM

Case closed I think! Yes the daddy of all dragons has to be.... The biscuit king. But the grandfathers me mwaaaa! Mhaaaaa!

caleb 06-01-2001 09:24 PM

Whats up witht he laugh shadow you sound like your crying for your mommmy http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif I think bahamut and tiamat are the children of another dragon so he is the father of em all.

Memnoch 06-02-2001 03:44 AM

Here are the stats for Bahamut.

<font color="silver">
BAHAMUT (The Platinum Dragon)
Colossal Dragon
Hit Dice: 53d12+742 (1086 hp)
Initiative: +4 (Improved Initiative)
Speed: 60 ft., Fly 300 ft. (poor), Sw 60 ft.
AC: 54 (-8 size, +52 natural)
Attacks: Bite, +66 melee; 2 claws, +61 melee; 2 wings, +61 melee; tail slap, +61 melee
Damage: Bite, 4d8+21; claws, 4d6+10; wings, 2d8+10; tail slap, 4d6+10
Face/Reach: 10 ft. by 50 ft./ 20 ft.
Special Attacks: Breath weapons, frightful presence, spells, spell-like abilities
Special Defenses: Scent, spell resistance 30, damage reduction (25/+4), immunities, see invisibility, keen senses, water breathing
Saves: Fort +43, Ref +29, Will +42
Abilities: Str 53, Dex 10, Con 39, Int 35, Wis 36, Cha 35
Skills: Alchemy +40, Animal Empathy +40, Bluff +65, Concentration +72, Diplomacy +65, Disguise +34, Escape Artist +56, Gather Information +65, Heal +41, Intimidate +65, Intuit Direction +41, Knowledge (Arcana) +34, Knowledge (Dragonkind) +37, Knowledge (History) +34, Knowledge (Nature) +34, Knowledge (the Planes) +34, Knowledge (Religion) +34, Listen +71, Scry +68, Search +65, Sense Motive +69, Spellcraft +68, Spot +71, Wilderness Lore +41.
Feats: Alertness, Blind-Fight, Combat Casting, Hover, Improved Critical (Bite), Improved Disarm, Improved Initiative, Expertise, Fly-By Attack, Power Attack, Quicken Spell-like Ability (sunburst), Snatch, Wingover


Climate/Terrain: Any land and underground
Organization: Solitary (1), Troupe (Bahamut and seven great gold wyrms)
Challenge Level: 25 (solitary)
Treasure: When traveling, Bahamut carries his magic items and 1d8+4 gems of various sizes. Bahamut's palace contains 2d4 level 20 treasures.
Alignment: Always lawful good
Advancement Range: N/A

COMBAT
Breath Weapons (Su): Must wait d4 rounds between using breath weapons.

Cold: 36d10 damage (DC 50 Reflex save for half)

Gaseous Form: stunned and turned gaseous for 32 rounds (DC 50 Fortitude save negates).

Disintegration: (DC 50 Fortitude save negates)

Frightful Presence (Ex): Can cause "panicked" or "shaken" state in creatures under 53 HD within a 480-foot range (DC 48 Will save negates for one day).
Spells: Bahamut is a 20th-level sorcerer and a 20th-level Cleric with access to the domains of Good and Air.
Spell-like Abilities: In addition to his spells, Bahamut can cast each of the following three times per day as a 20th-level caster: control water, control winds, control weather, create food and water, detect thoughts, feather fall, fog cloud, foresight, quest, speak with animals, and sunburst. Can shapechange at will. DCs against these spells are 14 plus the spell level.
Immunities (Ex): Immune to acid, cold, electricity, fire, poison, sleep, and paralysis. Immune to spells and spell-like powers of 5th level or less.
See Invisible (Ex): Range 1600 feet, always active.
Keen Senses (Ex): Excellent vision; has darkvision to range of 1600 feet.

Water Breathing (Ex): At will, always active.
Magic Items: Bahamut typically carries these items (not included in stats): amulet of proof against detection and location, bracers of armor +8, cloak of displacement, cubic gate, cube of force, gem of brightness, glove of storing, portable hole, +5 ring of deflection, +5 ring of resistance, rod of alertness, rod of cancellation, rod of enemy detection, staff of power.


</font>

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http://www.tgeweb.com/cgi-bin/ubb/no...es/genwalk.gif http://www.tgeweb.com/cgi-bin/ubb/no...es/memname.gif

Sigmar 06-02-2001 03:49 AM

What about the pseudo dragon familiar you can get, that's pretty
tough.

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Tiax will rule all!
Who prodded Tiax?!
Prepare to feel the mighty magical powers
of Tiax... stop laughing!
(The "wise" words of Tiax.)

Leagle 06-02-2001 04:45 AM

Quote:

Originally posted by Sigmar:
What about the pseudo dragon familiar you can get, that's pretty
tough.


*Cough!, Splutter!*

That's not even a dragon!

Kerlyssa 06-02-2001 06:15 AM

Aha! I knew Bahamut was better! Well, I think he is...less likely to torch you on sight, too, which is a plus in mY book. http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif


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