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-   -   Mind Flayers(Illithids) (http://www.ironworksforum.com/forum/showthread.php?t=53409)

Avatar 05-18-2001 07:25 AM

Xod, I agree with you!!!!
One invisible stalker can beat 3 or 4 of those Ultra Illithids! and they last 9 hours! I can summon loads of these without resting.

Earthdog 05-18-2001 11:01 AM

you dont want to use Lower Magic Resistance. It only lowers magic resistance by 1%. what you want to use is the cleric spell, i think it is, called Magic resistance. this lowers any creature/human magic resistance to 20% next try lower resistance but thats pretty much a waste of time. might as well hack em up at that point. It works very well on Firkraag and many other so-called tough guys.

koz-ivan 05-18-2001 11:28 AM

i sorta stumbled into something the other night -
(in the underdark mindflayer section)
this works great w/ keldorn (but should work for any char w/ good saving throws)

lock the rest of your party in a room,
except for keldorn w/ boots of speed, a good longsword (i prefer the drinker)
a good shield, (harmony, saving grace or sentinel)
gauntlets dex & girdle of strength (potions could work too)
the best crossbow you have, lots of bolts (just use +1 or +2, the real fancy ones never seem to get past their magic res.)
and the amulet that improves saving throws.

keld's saving throws should be negative by this point, he'll be immune to all their distance attacks, now go play.

he'll be fast enough to stay away from the mf's and keep shooting them from range, fire a few shots and move. run & shoot. every now and then get close and attack w/ sword - if he starts getting int drained run away and hide behind a door - int drain won't last very long.

umberhulks are actually the bigger problem, kill them first.

great fun!

Neb 05-18-2001 12:16 PM

Uhhhh, Lower Magic Resistance lowers 1% per level of the caster plus another number of percent(20%?).

Staralfur 05-18-2001 05:56 PM

Try summoning undead - they have no brains so the mind flayer mental attacks don't work on them. Use the undead to block the mind flayers, and take them out at range. Easy Peasy http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

jabidas 05-18-2001 06:06 PM

Mordairakens sword is good dont hound me over the spelling i couldnt care less

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slackerboy 05-18-2001 06:17 PM

Quote:

Originally posted by jabidas:
Mordairakens sword is good dont hound me over the spelling i couldnt care less


no body will http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif


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caleb 05-18-2001 07:46 PM

Quote:

Originally posted by Earthdog:
you dont want to use Lower Magic Resistance. It only lowers magic resistance by 1%. what you want to use is the cleric spell, i think it is, called Magic resistance. this lowers any creature/human magic resistance to 20% next try lower resistance but thats pretty much a waste of time. might as well hack em up at that point. It works very well on Firkraag and many other so-called tough guys.
Your on crack it lowers it by much more then 1 percent. It starts at a base of 20 or 25 percent and improves with levels.

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Redblueflare 05-18-2001 08:22 PM

Mind Flayers are annoying but here's an easy way to deal with them. If you have a two handed fighter who is good in long swords, but the drinker in his main hand and the arbanes sword in his off. (Or you can screw the arbane sword and cast free action on him.) Then have him gulp down some potions of mind focusing or genius. Once his intelligence is maxed out chop down those illithids. That should be easy now, you'll be immune to their stun and domination, and almost immune to their intelligence drain. If you get drained low just wait a while. The effects go away.

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BlackAssassin 05-18-2001 08:27 PM

usually mind flayers are assisted by umber hulks. take at the mind flayers first because they are more deadly that hulks. if playing the illithids in the underdark quest use a mind collar one one illithid and he will take out all hulks. all methods above are just as effective though when facing them head to head.

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