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Nota these where made with Ctrl-Q
After finnishing the games afew times I tried to make a unique multiplayer team. After I told my other team mates to scram, I summoned Atremis then I summoned Ribal, After that I was walkinking through the slums and I picked up that corrupted ammish solgier in my team, I picked up a priest of Talos (the one who the woman tries to trick), then I went in the guarded compond and got myself a summoner. quite a little improvised team... but I din't get any carater quest. |
My rule of thumb is always around 3 magic caster, 1 thief, 2 tanks, 1 cleric, and maybe a paladin. Of course, this setting will mean that I am going to have multi and dual class character, which is usually a berserker/mage (and maybe a kensai/mage) and probably a kensai/thief. Unless they are all imported from previous games, I see many chapter 2/3 fights to be magical intensive as my fighters are desparately trying to get their fighting abilities back.
------------------ Long live H22A1!!!!! |
how about a party of deformed squrril?
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I am not a pro at this game, but i have thought about this. I agree that it is good to try out kits that dont appear in the NPCs.
Monk Archer Skald (I have one, and he rules with stoneskin and his song that gives +2 to attack, and damage, and -2 AC, soon to be 4) Kensai/Mage fighter/cleric (not sure whether to multi or dual) either Half orc fighter or sorcerer for the last character. It depends if I want to have more magic or more damage. I like skald, archer, monk, and cavalier. Having a party with a few of them would be fine with me. |
250, yeah....a party with a squirrel that goes, "righteousness shall prevail" or "butt kicking....for goodness!!".....or a squirrel that goes, "Nature, take the life she gives!!!"
------------------ Long live H22A1!!!!! |
Fighter (Paladin, ranger)
Cleric (druid) Thief Mage (sorcerer). Let's go. ------------------ When The world of the deads comes, we will already be there. |
Quote:
squrril:" you will never see me coming..." |
Just thought I'd add my MP party:
Paladin (Undead Hunter) Human Swashbuckler Kensai (to be duelled at level 12) Monk (I need to see what all the fuss is about) Then two spaces for NPC's don't want to miss out on their quests, and I actually like Anomen contrary to popular opinion. |
I've used the same party all through the BG series, and created the same party for IWD and HOW. I love `em http://www.tgeweb.com/ironworks/cgi-...iles/smile.gif
Lillie - paladin Slash - half-elf fighter Twinkle - dwarven cleric (used the Priest of Lathander kit in BG2) Rena - halfling thief Biff - half-elf druid Hex - elven mage |
A good (by this I mean well balanced, easily playable) party should have at least one mage, cleric (or druid), and thief. After that, anything goes. If you want to rise to high levels fast, or reach maximum ability (this won't be a problem in throne of Bhaal, with 8 million XP's) a true class is great. My general rule is to always start as a fighter and dual (for hit points, use of bows, etc.) when the class combination allows. My favorite party in BGII
Cavalier (Yes, I'm a goody goody) Kensai/ Mage (you talkin' to me?) Fighter/ Cleric (dual, not multi) Inquisitor or Barbarian Swashbuckler or fighter/ thief(dual) Sorcerer Sometimes I substitute a rabid squirrel(nut biter kit) for the sorcerer. |
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