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-   -   Mages: Necromancer vs Conjurer! no contest? (http://www.ironworksforum.com/forum/showthread.php?t=4742)

Anarion 12-13-2001 10:34 AM

<blockquote>quote:</font><hr>Originally posted by Dundee Slaytern:


Wizard Eye: While your party drinks tea and eat some cream puffs, your Wizard Eye can guide your summons to the battlefield, leaving your party characters safely out of sight.

Wizard Eye is also useful for Project Image illusions, because the illusion has no visual range.

Identify: Saves money until your Mage gains enough Lore. This is more applicable to Sorcerers though, since they have very low Lore.

True Sight: You call this spell useless? Rightttt... ...

Conjuration spells are nothing to scream about too. They have a lot of useful spells like Melf's Acid Arrow, Spider Spawn or Wish, but the majority of them will never be used.

It is IMHO that Abjuration and Evocation spells are the most frequently used by Mages. If you strip a Mage of Abj. and Evo. spells, his/her power will drop really, really low.
<hr></blockquote>
Identify is nothing to write home about- it costs 100gold to identify a item. and i still think wizard eye is lame

Russ 12-13-2001 10:50 AM

toughest fight I was ever in, hands down... strip of context so it's not a spoiler, but a spell trigger popped off mislead and double mirror image. Didn't have a detect illusion handy...

Put two mirror images in a minor sequencer, and you've got a LOT of other images... for soloing, hurm hurm, it's just a tossup, being a specialist gets you extra spells, but it really hurts losing a school. Such a debate on which is better to lose really only depends on spells per school and individuals' roleplaying style, imho.


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