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I think the main trouble you can encounter on the rad areas is when plants and melee monsters come against you simultaneously, ince the plant will put you out of action quite fast (high resistances aren't available yet), and then the meleers will finish you.
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I often get overmatched on the roads. I don't think it's a bug or an oversight. I mean, knowing when to run away is part of the strategy aspect of the game. They (Sirtech) did include a 'run' button. [img]smile.gif[/img]
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yeah, I agree. Like it says in the original Wizardry 1 manual, "Discretion is the better part of valor" I just think similar to Wiz7 where occasionally, you're cruising along thinking you're big and bad looking for a fight and then you run into a party of 8 Gozilli.
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babar, I just remembered a fight against some godzilli in the greater wilds . can't remember the EXP-points my last surviving party member got but I do know he jumps up several levels.
It was a VEEEERRY long combat. the last godzilla often falls unconscious because he was exausted and my ranger hides in shadows and always strikes only after the enemy laid before him .Then he hides again and so on.... Ah, good old memories !! [img]graemlins/monster5.gif[/img] |
A pair of godzilli was worth about 7 levels for a solo cahracter. And against a level 100+ character, they didn't hit at all.
In fact, one of the best spells against them was summoning a group of moths. Since they have worse Ac than your character, the godzilli often attacked them. And once i even saw a moth doing 5 damage to a godzilla. |
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