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Scatter is right on the money. The game needs spells, gadgets, instruments, powders, bombs, etc. that negativly effects magical resistance.
Furthermore I'd also like to see the chance of magical nullification. The Shurkien of Disruption. 3-6 damage initiative +3 to hit +3 adds 3 additional attacks per round returns to thrower 15% chance of nullifying all magic within a 20 foot radius surrounding target hit for 3 rounds. (i.e. no magic in and no magic out + any magical enhancements or resistances cast are lost to those within the field - including the party if they are in the field or move into the field.) Visible field 1 pound usable by Ninja only. (available mid-game.) Additionally it would be nice if you could utilize placed weapons such as traps or mines AND if you had weapons that acted the same way during battle i.e. they didn't hit or miss instead they landed in a particular area and would then hit or miss if moved onto during combat by ANYONE - party or opponent. Caltrops of Paralyzation. No damage Initiative +2 no hit bonus or penalty usable once per round 5 caltrops scattered in a targeted cone sectional falling radomly within 10 feet of target lasting until moved on top of, or until end of combat. Paralyzation 15% for 5 rounds. Flying creatures and swiming creatures immune. Not visible 1 pound usable by anyone. (available early on.) Cloak of Cloning. No AC bonus 50% chance of opponents naturally focusing on wearer will attack an illusion of wearer for that round. Calculated b4 every round. 3 pounds usable by anyone. (available late in the game.) Helm of Consciousness No AC bonus Immunity to knockout Light weight - 2 pounds usable by anyone other than while being fighters, lords, and valkyries. (availabel mid-game.) [ 08-28-2003, 02:00 AM: Message edited by: ScottG ] |
deatherang
1-1 damage instant kill 100 always comes back cursed- -100 to all resistances custom:ank of death, boomerang shuriken, silver disk made by ferro |
thats an interseting idea, but one i dont think will catch on. it still seems too easy, even with the penalty. cursed items also should be for closer range weapons. if this was a melee range weapon then maybe.
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all the fixed and hard to kill monsters would be pretty easy with the deatherang
imagine killing nessie with one shot |
how about the fact that wiz8 had no Maul. that could be added too in wiz9 for maul lovers.
btw, is anybody developing wiz9? I had not heard of such news. |
yes I think there was a thread about sirtech developing wiz9, but,it may have scrolled off the back page
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I like to play ranged, so more choice of ranged missles would be appreciated. The bullet stones get real boring after a while. I'm thinking of Fire Arrows - which - seem strangly missing, Ice Arrows, Freezing Bolts as well as other things to throw besides those stones. Maybe Glass Shards, or Steel Bits, or Tar Balls (which would ignite in the air). This might make Fairy Rangers and all more interresting as well as giving them something else to do when it seems a pity to waste spell points when a bigger fight is just around the next corner.
Also I like the idea that each shopkeeper would have their own special offers, both items and price. The only place for modern missiles is Kuner and Ferro has his special stock. What that really means is that a spell-caster with several Portal Picks would be necessary. But shops are interresting and as with mixing potions a sort of puzzle in and of themselves. |
i've said it before under a wish list thread, but i feel it's worth stating again.
i'd love to see wizardry have an item system like divine divinity where each item is unique, with it's own damage range, hit bonus/penalty, initiative bonus/pen, skill bonus, att bonus, resistance bonus, etc. there'd still have to be the great, always find, unique items (like fang), and great, unique random items (like light sword), but it would add even more depth to the game. more item upgrades as you find stuff through the mid game, and more trade-offs (eg +2 extra initiative or 5 more to my damage range) ditto for armour. divine divinity also had a system for buffing items, if your character had the skill and found runes to buff with. the buffs are permanent tho, so dont waste them on items you may not keep! |
Charm staff.
Charm NPCs to be more kind or enemies to be on your time until the fight ends and the controlled enemy runs away. |
Srry about the spellin i ment so the enemies be on your TEAM.
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