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I tried doing the umpani line of quests first....and when I went back to the Trang.....I was caught. Someone above said to just put in the coordinates in the box......it never gets to this point....he attacks right when you initiate conversation with him. All you can do is pass him stuff....So my recommondation would be to do all the Trang quests as far as possible...then do the umpani....only because I had done up to the Black ship coordinates and then started umpani, paid off the merchant, turned in Kunar right away and Z'ant still turned on me when I went back to him with the coordinates.
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If you've gotten to where each side asks you to destroy the other's ship, then you should be okay for making the alliance - provided you don't destroy the ships ;)
Given what I've seen here and in other threads, it looks like doing quests for both sides together is safer than doing all for one side first. That's how I've always done it, and I know it works. Viscer, my guess is that by the time you turned in Kunar, it was too late and he'd already alerted Z'Ant. Better luck next time! <center>Nightowl2</center> |
First I just want to say...WOW what an Awesome site. I'm gonna be spending almost as much time here as I do playing the game...now:
dale: about turning in Kunar...Spoiler * * * * * * * * * * * * * * * * * * * * * * *I don't remember what the guy's name is, but you have to go up to the guy who signed you up. Talk about Kunar. He'll say something like,"What about Kunar, pup!" and a box will pop up. Type in "spy" He'll say something like"That's a pretty strong accusation, soldier! What kind of proof you got?" Then you'll give him the fake pass and they'll take care of it from there. I didn't do it permanent because Kunar is the only reliable source for musket balls for my blunderbusses... Hope I did all this right, my first time here and even if I DID read the terms, I'm still an idiot;) |
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