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-   -   Game is unfair... (http://www.ironworksforum.com/forum/showthread.php?t=43862)

KC_2 01-30-2002 02:09 AM

I didnt have a terrible problem with the few Rynjin I have run into, but I think the game is more unfair in other ways.. such as, I walk or run even an INCH, usually half my group loses thier ENTIRE round of attacks, even my Samurai who usually attacks 8-12x per round, while enemies can do a FULL run and STILL get an attack on top of that!(I had a rattkin run from the horizon, got within short attack range and still swing at me 3 times and throw 2 daggers at me, in the SAME round! And it was NOT hasted!)

Not to mention enemy spellcasters can pelt you with spells from another galaxy away while player spells have short distances--- and I can still get affected by spells such as Insanity with a 100 resist no less!

Seems all enemies on Dominus have a minimum speed of 85, most 100 or over, even hasted with 125 alot of monsters will go before my characters go!

Even with those complaints that make me swear at the game like a drunken sailor, I am hooked on it, lol!

MaskedFrog 01-30-2002 10:04 AM

To increase your melee potential do not use a Front line. Shift all your people normally in the front to the center and all the people you want to protect to the back. This now allows left, center, and right to attack monsters in front. As an example I will give you my formation.

Left - Samurai and Vi
Middle - Ranger
Right - Ninja and RFS-81
Back - Gadgeteer, Bishop, Psionic

This allows me to have my four melee people able to attack anything directly in front or behind as well as protecting my flanks. Your only vulnerablitiy is getting surrounded but proper use of terrain and spells can prevent that.

Also for all Rynjin cast Soul Shield and Element Shield at max power the first round. In addition make sure you have Magic Shield up before combat starts. I had no problem with any Rynjin at level 15 and higher using these spells.

DraconisRex 01-30-2002 10:09 AM

<blockquote>quote:</font><hr>Originally posted by KC_2:
...but I think the game is more unfair in other ways.. such as, I walk or run even an INCH, usually half my group loses thier ENTIRE round of attacks, even my Samurai who usually attacks 8-12x per round, while enemies can do a FULL run and STILL get an attack on top of that!(I had a rattkin run from the horizon, got within short attack range and still swing at me 3 times and throw 2 daggers at me, in the SAME round! And it was NOT hasted!)

Not to mention enemy spellcasters can pelt you with spells from another galaxy away while player spells have short distances--- and I can still get affected by spells such as Insanity with a 100 resist no less!

Seems all enemies on Dominus have a minimum speed of 85, most 100 or over, even hasted with 125 alot of monsters will go before my characters go!

Even with those complaints that make me swear at the game like a drunken sailor, I am hooked on it, lol!
<hr></blockquote>

Oh, it sounds like we're exagerating just a wee bit... That's it, 5 minutes of time out-for you and no TV. [img]smile.gif[/img]

DraconisRex 01-30-2002 10:19 AM

<blockquote>quote:</font><hr>Originally posted by MaskedFrog:
[QB]To increase your melee potential do not use a Front line. Shift all your people normally in the front to the center and all the people you want to protect to the back. ....

... Your only vulnerablitiy is getting surrounded but proper use of terrain and spells can prevent that.
QB]<hr></blockquote>

I tried that advice. Once. Big kitty mistake.

You cannot always be in terrain that allows you to do that. Such as the Swamp. I go differently:

NIN FIG(V) MON(1)

VAL BAR(RAN) MON(2)
BIS MAG(ACH)

The front row of this party consists of a dedicated Ninja, a fighter (Vi Domina dual classed) and a Monk (RFS-81).

The left flank is held by a dedicated Valkyrie/Dairy Maid. The right flank is held by a dedicated Monk. Both use extended & ranged weapons. Sometimes I'll move the Ninja and Monk (2) around to practice the Ninja's ranged criticals. Depends on the ammo situation.

The center has my Bard/Ranger dual, my Mage/Alchemist dual & my Bishop/Priest dual.

On the few occassions I'm surrounded, I move the fighter (FIG) from the FRONT RANK to the BACK RANK. I may lose one turn, but this way, I don't lose all the back players when I get surrounded.

Parrp the Karp 01-30-2002 10:51 AM

<blockquote>quote:</font><hr>Originally posted by jsteng:
[QB]I hope one of those shopkeepers have Rynjin Legs for sale so I can use that as a weapon and kick them with their own two legs... HAHA..[QB]<hr></blockquote>


Mabye you can take the Giant Bullfrog leg you get in the Swamp, and use the Wires and a Battery on it, to make the Big Kicker weapon for your Gadgeter... :D

And no, I don't think this works, but if it did...Bam!! :D

[ 01-30-2002: Message edited by: Parrp the Karp ]</p>

Merulus 01-31-2002 02:25 AM

<blockquote>quote:</font><hr>This makes me think, those Rynjins either have extra long legs far longer than a long sword or polearm, or my swords and polearms are just 2 inches long.<hr></blockquote>

“Ah, grasshoppah. You have much to learn. Your kung-fu is no good.”

Obviously, what they’re doing is whipping their fists (or little webbed feet, as the case may be) through the air so fast that they cause a miniature sonic boom, which compresses the air in front of them, which physically hurls you back without the need for an actual physical blow.

Fishmen do it all the time. And three hundred year old blind Chinese men. Those three hundred year old blind Chinese men are mad-dog killers, you know.

…What? Am I the only one here who watches bad martial arts movies?

ryu 01-31-2002 03:19 PM

one of major mistakes many players make is putting characters into the flanks; dont;
you must only put characters into flanks if they must protect 10x times less HP having psionic or such;
if i get surrounded, my only three melee characters (ninja, samurai, monk) easily reach even enemies attacking from behind;
and yes, thus enemies can reach my psionic; all i need is a little more attention (guardian angel or so);

as for Meanie fishie (rynjin), just look at their legs a bit more closely and carefuly; they are folded and have 'Z' form; they can easily get longer than any polearm for a few moments just needed to hit party member;
good luck


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