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-   -   important question (http://www.ironworksforum.com/forum/showthread.php?t=42566)

Dinonykos 11-03-2006 08:35 AM

Hey Tarlanon,

it is comforting that you
a) do not quit
b) work on bug fixes
which is really the most important thing in my opinion.
By the way, do you know which bug fixes are done in the (presumably last? :( ) update of CocoaSpud? Let's hope that you two do not work in the same bug fixes independently! [img]smile.gif[/img]

manikus 11-03-2006 12:45 PM

Good catch Dinonykos. [img]smile.gif[/img]

Here's what CocoaSpud sent me:

Quote:

**** Bug Fixes ****

Editor:
- Range check race/class definitions to prevent engine crashes
Engine:
- display error if character creation fails
- fixed error display for case where error happens during character
creation
- prevent divide by zero error if new character is multiclass, with
zero
classes
- events along map edge that forced party backup did not wrap party to
opposite map side

Tarlanon 11-03-2006 06:52 PM

I live and die by what is in the sourceforge controls (bugs tracker, cvs, etc.) for guidance in what I work on. Even if we were working on the same fix, when I did the diff before checking my part in I would see the updates 'Spud made. Or he would see mine.

Either way, those aren't any of the ones I have been looking at yet. My attentions have been fixed on the irksome combat code.

Speaking of 'Spud's departure though....Who is going to be building and packaging the new releases of DC these days?

manikus 11-03-2006 08:09 PM

Here's another snippet from the above quoted email from Mr. Turner:

Quote:

Tarlannon should know how to build the installer using the NullSoft script
(it was his idea to use NullSoft).
I think you are the heir apparent. :D

If you want, I can forward it to you. I'm sure he wouldn't mind.

Dinonykos 11-04-2006 07:17 AM

It is nice to read that you (Tarlanon [img]smile.gif[/img] ) are working on the combat code. At the moment I am especially disturbed by the fact that legions of monsters are able to stand at the same spot together with a party members dead body. That's really irksome (thanks for this english vocabulary, I haven't known that word so far... [img]smile.gif[/img] ).
By the way, I'm still not sure if the current release of DC allows to flee from combat - every time I try the party dies. Is that a bug or is it perhaps due to a D&D rule I do not know?

manikus 11-04-2006 02:05 PM

Does the whole party die? Or, just the people left behind?

If the whole party dies, it's a bug. If the latter, that's the way it's supposed to be.


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