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I can't work out how to use the bloody toolset. I can create an exterior area, but not an interior one. It just comes up black on the area screen.
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Oh well. I've decided to post one cool thing and one uncool thing I find each day, to provide some balance.
COOL THING: The NPC depth in this game totally ROCKS. Very KOTOR - the voiceacting really gives you an image of the NPC. And I love the interactions - Korgan and Neetha are a crackup. UNCOOL THING: Some of the behaviour scripting for random characters is very poor. In one example I was waylaid by some shadies in the middle of a busy Neverwinter street, right as I was passing some civilians having a conversation - the battle erupted right next to these people, there were fireballs exploding everywhere and hostiles being turned into shishkebab (yes, they revived the exploding blood enemy in NWN2) but these hardarse civilians just kept on chatting like nothing was happening! Now that is not cool. |
Khelgar and Neeshka.
Sheesh. |
After a visit here and to NWN official forums it sounds like Obsidian missed one really important thing:
Play Neverwinter Nights. If they had, they might have thought about some simple things that game two in a series should be better then the first and include all the things from the first that people are expecting from a series of games. Dual wield in the quickbar anyone? Nice to have or vital to have before you smash your keyboard? Be able to see what the heck is going on? Good camera control: Nice to have or need to have. Geez, I think I will keep the plastic wrap on my edition on for awhile longer. I am not glad to see so many suspicions comming true. Obsidian is following the Troika road, great ideas very bad implementation. I really hope they will get this game corrected with somee serious patching. |
Ha, and yet, Troika delivered on of the best RPG's ever.
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Which one was that? ToEE? ???
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Did this game ever get a fair chance or was it doomed from the start?
It's a shame too many people look at the glass as being half empty, and condemn the game for what it's not. |
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1. Troika's horrible quality control. 2. Atari's insistance on pushing this game out with more bugs than the Amazon jungle. Of the two I put most of the blame on Atari. |
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