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Yeah, something like that is always fun. We have a crafting system implemented on my home server, and I crafted my rogue right out of his UMD score on a pretty good weapon, by not paying attention...
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Ah well, maybe its a bug with my setup or soemthing, I seem to be doing the same as everyone else. I have HOTU arriving soon so maybe that will fix it... hopefully.
Thanks for helping everyone, i'll just carry a torch for a little while longer. |
Doesn't seem to work for me either, although I haven't tried the "right click the item" to start as an approach, maybe that will do it. Otherwise I was also getting the "not a valid object" type errors (was trying a fun little Halfling Cleric/Rogue in that game, with Expertise he was quite tough to hit).
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Finally got it working! Had to install Hordes of the Underdark. Still makes no sense, but at least I have nice glowing armour now. :)
I have another question related to that though... does it mess up your stealth skills, I mean logically it should be hard to hide when glowing.... does the game take that into account? |
While it seems that it should, it really doesn't, which I think is more of a flaw than anything else.
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In actual experience, online playing, I've had chars slip up to me unnoticed in stealth mode, when I didn't have true seeing. When they came out of stealth, you could see the light on the armor/accessory, but before, you couldn't. The best test online is when it's dark outside, or when you are in a dark room.
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True, but that doesn't confirm or deny that it's easier to spot sneakers with a light source active. A penalty to the sneak skills or a bonus to the detection skills of the other party might be applied without your seeing it. The same holds true for area -specific bonusses on detection, and the Dodge feat AC bonus.
I know that a lightsource was intended to make hiding a touch harder unless it was (iirc) a dim light. Because it'd be a minor penalty (something in the order of -2) and the stealth detection rolls are hidden, I can't say for a fact they're properly implemented though. |
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