javan |
09-28-2005 06:25 PM |
Quote:
Originally posted by White Lancer:
EDIT: as an aside, ive just bought SoU and HotU and im looking at the pale master and wondering... should i add some paleness into my wizard? Just a few questions about the palemaster:
</font>- is it there just to boost your melee powers?</font>
- Does it continue to get spells? how fast? how many per level?</font>
- If you are a level 9 wizard (can cast level 5 spells) if you become a 9wiz/2palemaster will you get access to level 6 spells?</font>
Thanks guys.
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I am just recently looking into the palemaster class as well.
</font> - The class gives more than just melee bonuses (improved AC and hitpoints). You gain spell slots and level (albeit slowly), undead summons (in case you need a meat shield), a paralysation/death touch, and immunity to critical hits/sneak attacks at 10th level.</font>
- Spell advancement is hard to describe but here goes:
You gain (palemaster level + 1)/2 spell levels and slots added to your highest arcane spellcaster ability. Thus you would gain spells and slots at palemaster levels 1,3,5,7…</font>
- You have a 9th level wizard and you start taking palemaster levels.
At the first palemaster level you would gain 9 + (PM+1) / 2 = 9 + (1+1)/2 = 9 + 1 = 10 Therefore you get tenth level wizard spells and slots (ie. 2 fifth level spells…)
At the second palemaster level you would gain 9 + (PM+1) / 2 = 9 + (2+1)/2 = 9 + 1.5 (rounded down) = 10 Therefore you still get only tenth level wizard spells and slots (ie. Still only 2 fifth level spells…)
At the third palemaster level you would gain 9 + (PM+1) / 2 = 9 + (3+1)/2 = 9 + 2 = 11 Thus you get eleventh level wizard spells and slots (ie. 1 sixth level spell, 2 fifth level…)</font>
I hope this explains things for you [img]graemlins/1dizzy.gif[/img] ;)
<edit: corrected the math to make the explination more clear>
[ 09-29-2005, 05:31 PM: Message edited by: javan ]
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