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-   -   Perfect character? (http://www.ironworksforum.com/forum/showthread.php?t=35325)

Atrayu 03-11-2003 06:19 PM

Hey cormack and all! I am always a Druid if the game allows. I see that you are an Elf, well so am I. Having your animal companions and summoned beasts makes up for lower hit points, and also allows you to step back and cast your spells. Nature itself is out of balance in this game so why not a Druid for a perfect character?</p> The Ability score modifiers range from -5 to +15 and even higher in some cases. Also the Point Buy System differs from race to race, point per ability, and finally what amount of pool points you receive to start with. Mixing and matching for a perfect character is very illusive because all classes can finish the game they were created for.
Cross-Class skills are repeated and if you are not careful you can split your ranks and they don't end up benefiting your character in anyway together like that. They won't improve to a full rank. Ranks are added into every check made with the skill, so the more ranks a character has, the better his checks will be.
Exclusive skills are treated as class skills so I can see the reason for you hitting fighter at least for one level. Battle on everyone!

Link 03-11-2003 07:14 PM

A druid becomes allmighty later on in the game when he can shapeshift into a dragon or powerful elemental. This gives him the possibility to be a strong spellcaster (using spells like Sunbeam, Finger of Death, Elemental Swarm) and a enormously powerful melee fighter (in the form of a dragon (or slaad, giant, balor or golem) or an elder elemental.

Druids are definitely to be careful with when they reach high levels.

Jimbo 03-16-2003 09:08 PM

Depends on what your are making, but some fun and powerful characters:

Long-range specialist:
Elf
Rogue
Wizard
Spec long bow
point-blank
rapid fire
combat casting
and other goodies
no armor (buck-nakked!)
with a dire badger to boot. Going with 7 rogue/13 wizard for the character I'm playing right now.

Sneak Attack Jack! :
Human
11 rogue
9 fighter
Lots of str and dex.
Two routes to go here (well three sort of), go with big 2handed weapons for some massive damage, or duel-weld, or use an exotic double weapon. Each has +'s and -'s depending on what other feats you want.

Improved bounty hunter:
7 rogue
13 fighter
decent str,con, and intel.
This is a very well rounded character that can cast spells from scrolls, pick locks, set traps, and disarm them. It is fun if you have to explore every corner and like to set up your fight like a game of chess (plan out the traps, what type, and how or what to use extra for the fight from potions to scrolls).

For the Official Campaign that came with the game I'm likeing my rogue/wiz elf since all quests are open to me and I'm not worrying about traps or locks.

whacky 03-17-2003 03:01 PM

Monks and sorcs all the way to oblivion [img]tongue.gif[/img]

Dar'tanian 03-17-2003 06:52 PM

SO I take that this game uses 3RD edition rules correct?? And in most games on this forum I would say Cleric\Socerer(mage), but maybe this game isnt like "most games"!

Tyranny]SiN[ 03-18-2003 02:19 AM

I use a Battle Priest

Death, magic - spheres

with death sphere - u get phantasmal killer which kills just about anything, cept Gollums, and undead. Any human, demihuman, bug, or anything not undead will kill 98.5% of the time.

the the God Power is to summon powerful undead as your ally - right now im 15th level and i have Shadow Fiend helping me before that was a Huge Mastiff was pretty cool. It progresses with level.

I like the Cleric cuz if you haven't really noticed, the game is Packed full of Undead! and when ur high enuf level the cleric Turn Undead feature can turn just about All undead. - Ghoul Ravengers seems like they get a saving throw or a will save cuz it don't always werk on them but sometimes it does.

with the magic sphere u get stone skin, Ice storm, and melfs Acid arrow. Which i found to be invaluable thru out the game. especially at higher level with ice storm and Melfs arrow.

Kinda wish u can double up the spells cast with a slot ... they don't give enuf slots to put your spells in either. Just a thought.

Azhran 03-18-2003 08:13 AM

Lvl 6 Fighter/ 9 Rogue (if higher level just add more rogue lvls), and go for the duel wielding keen scimitar(or rapier)/kukri. Large critical threat ranges and sneak attack makes killing easy, and you get plenty of skill points.

spydar 03-24-2003 07:45 PM

I'm a big fan of druids but have been trying a sorceror this time around and have found that unless you have a long background in D&D and are familiar with what spells are really good then you could very easily screw yourself over when picking new spells.

Merlin from Amber 03-25-2003 07:01 AM

A sorcerer with 81 HP and 'crushing hands' if you know what I mean [img]smile.gif[/img]

Dragonshadow 03-26-2003 05:32 AM

My druid is cool! Level 18, two funky swords, 170 somming hit points, and its only chapter 3...
She kicks butt.
My advice:
Get a druid.


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