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Oh yes, I forgot to add, Wizards also get the Metamagic feat of Still Spell. Just put on that magical FULL PLATE ARMOUR and memorize everything as a Still Spell... (Urinating Dog!)
Honestly, I can't see why ANYONE would want to play as a Sorcerer unless he/she will dual as a Bard, Paladin or Cleric. |
<font color="#0077cc">I like the wizard, just because the Mechanics works better for me. In a novel, I think sorc's make a better character, but in gaming I like the wizards. </font>
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In PnP the wizard is more able to be a magic item creator as well, the extra wizard feats help immensely. I always choose wizard, the variety of spells to choose from is much more appealing to me. It seems, especially in CRPG's, that people who play sorcs always seem to pick the same spells anyway. |
I play as an "Barbarian" female can that be bad longer in the game?
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I ran about 12 pc's to level 3, but I enjoyed my Barbarian (Male, Half Orc) the most... I've got him to Chapter 3/level 15, and have no complaints whatsoever.
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Changing spells is the key to playing a sorceror well. For example, you never keep more than one summoning spell in your book, but change it as you get the next level of spells. Similarly, you can replace weaker versions of spells as you learn the stronger ones (Lesser Dispel for Dispel).
The strength of the sorceror is that you get a certain number of castings at a certain spell level. For example, four first level spells. You can then cast any of your first level spells seven times, or mix and match as you see fit. The wizard, on the other hand, has to select which four spells to memorize. If he's casted two magic missiles and two identifies, once he's cast those two magic missiles, he's out of first level combat spells. The sorceror can choose to cast four magic missiles, four identifies or any combination in between. This allows for greater flexibility. |
the erasing of the spells doesn't give the Sorceror that much of an edge. The Wizard is far more flexible in the "NOW". If you need a spell for a certain situation, you just memorize it, rest, and go... no need to wait until level up.
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yeah but see that's the thing...if you're role playing it, you WON'T rest, until you really need to. That's the beauty of a sorceror (without the erasing thing). The sorceror can run into a situation and suddenly adapt to it, whereas the wizard has to rest, or else go into a fight with inferior spells. In BG2, this was esp. significant...you could project image, Time Stop, hit the opponent with the various resistance/throw lowerers, then do it again with another PI, only this time with Horrid Wiltings. But with NWN that's not the case, cause the sorceror, rather than being an oddity that only experienced players play, is geared for newbies.
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