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-   -   Are these puzzles dumb? (http://www.ironworksforum.com/forum/showthread.php?t=29715)

Davros 06-04-2001 04:46 AM

Well I beg to differ with most of the comments :

I thought it was a reasonably logical puzzle - 4 switches with up / down = 16 combinations (ie 2*2*2*2=16). 6 doors, so 6 combinations work and 10 combinations fail. I already had 13 serpin coins when I started, and priests kept bobbing up, so I never ran out of coins. The logical part was in working out that there were reasonably few combinations, so the correct approach was to write out the 16 combos and methodically work through them. Maybe only my opinion (hey I think like the engineer that I am), but I didn't see anything trial and error about the whole thing - logical and methodical http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif.


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alz 06-04-2001 08:44 PM

Any puzzle you can't figure out, probably leads back to DWB. From day one the crypt puzzles were, well... cryptic! Made no sense. No clues or anything. And the crypt was suppse to be the easy level. Atleast my Shrine light-shaft puzzle still made it into the game http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

The crypt was originally TWICE the size it is now. There was this whole other section to the far east that was a catacomb of sorts which ended in this huge vaulted (church like) room. The original crypt was very old-school DOS mazes, but 3D.


Traute 06-05-2001 03:46 AM

Quote:

Originally posted by alz:

The crypt was originally TWICE the size it is now. There was this whole other section to the far east that was a catacomb of sorts which ended in this huge vaulted (church like) room. The original crypt was very old-school DOS mazes, but 3D.


Then that must be why there is a button left in one of the rooms near the jindols rooms that doesn't open anything. Two buttons that are hidden behind chests open secret room, the third one doesn't seem to do anything.

Traute


Sazerac 06-05-2001 04:09 AM

Quote:

Originally posted by alz:
Any puzzle you can't figure out, probably leads back to DWB. From day one the crypt puzzles were, well... cryptic! Made no sense. No clues or anything. And the crypt was suppse to be the easy level. Atleast my Shrine light-shaft puzzle still made it into the game http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

Right...like in Wizardry 7 (another of Bradley's creations) where you were obviously supposed to "mindread" to be able to figure out that you had to use the Dragon Map on the Gaelin Stone in the Hall of Gorrors to be able to proceed any FURTHER in the game (mind you, this was 7/8 of the way through the entire game)...nary a clue ANYWHERE! Oh, yeah, THAT was intuitive! http://www.tgeweb.com/cgi-bin/ubb/no...s/rolleyes.gif

-Sazerac


Sazerac 06-05-2001 04:11 AM

Quote:

Originally posted by Davros:
Well I beg to differ with most of the comments :

I thought it was a reasonably logical puzzle - 4 switches with up / down = 16 combinations (ie 2*2*2*2=16). 6 doors, so 6 combinations work and 10 combinations fail.

DAVROS....

as you said, you're an engineer! Puh-lease!!!! http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif Not all of us have silicon or positronic brains!

(just kidding!)

-Sazerac

Davros 06-05-2001 06:32 AM

Hmmm,

Davr logically and methodically examines Saz's last post for humour - http://www.tgeweb.com/cgi-bin/ubb/no...miles/hihi.gif yup, there it is http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif - takes us engineers a bit longer I suppose http://www.tgeweb.com/cgi-bin/ubb/no...es/xyxwave.gif

Cheers
Davros

Black Knight 06-05-2001 08:13 AM

Quote:

Originally posted by Davros:
Well I beg to differ with most of the comments :

I thought it was a reasonably logical puzzle - 4 switches with up / down = 16 combinations (ie 2*2*2*2=16). 6 doors, so 6 combinations work and 10 combinations fail. I already had 13 serpin coins when I started, and priests kept bobbing up, so I never ran out of coins. The logical part was in working out that there were reasonably few combinations, so the correct approach was to write out the 16 combos and methodically work through them. Maybe only my opinion (hey I think like the engineer that I am), but I didn't see anything trial and error about the whole thing - logical and methodical http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif.



Actually, Dav, it's 15:
1. 1
2. 2
3. 3
4. 4
5. 12
6. 13
7. 14
8. 23
9. 24
10. 34
11. 123
12. 124
13. 134
14. 234
15. 1234

There is always the null set, but come on, did you really expect it to work NOT flipping the switchs? I did agree that it was somewhat logical, but I would have appreciated a little clue ...http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Plus, I wanted to save some of those coins for the Ninja...

BK

Davros 06-05-2001 05:59 PM

Come on BK, 15 plus the null set is 16 in my book http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif (or it was when I went to school). You're right that you wouldn't expect the null set to work, but until you put a serpin coin in, who really knows for sure http://www.tgeweb.com/cgi-bin/ubb/no...es/xyxwave.gif

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Jafin 06-06-2001 12:06 AM

That puzzle and the one in Shurugeon Castle where you have to pull the chains down are horrible. I hated them both.

Despite the limited number of combinations, the ones used are random. Meaning, if one of the combinations worked one time through the game the next time it might not. My combinations didn't work from my last time through, not all of them at least.

-Jafin


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