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I know what ambidex does, but is it needed for a monk who fights bare handed? He should be bare handed, right? |
Well, I guess I really screwed it up. I didn't know I could no longer lvl in the monk class. Can I use dalekeeper to fix the booboo? I've tried a bunch of stuff in there but it didn't work. Hellpp!
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Dual-wielding cannot be used with fists, so ambidexterity is useless if you plan using fists only.
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Well, isn't that the point of the monk? What weapons do you guys give the Monk?
I'm thinkin' I gotta start again any way, since I can't go up in Monk lvls anymore. [ 09-03-2005, 09:28 PM: Message edited by: Variol (Farseer) Elmwood ] |
I usually give monks an enchanted axe, for the times when bludgeoning damage is resisted. Also a sling for distance shots.
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2 handed axe or 2 handed long sword. I forgot at what level I resorted back to hands. With strength maxed out, it's always good to go with a 2 handed weapon because of the 1 1/2 multipler.
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Ok, the weapon thing sounds good. Monk is lvl6 - lvl5 wizard-illusionist. I figured a bit o' magic wouldn't hurt. It is time I make up a sidekick anyway, since the exp is running low.
[ 09-06-2005, 08:33 PM: Message edited by: Variol (Farseer) Elmwood ] |
That is the downside of soloing. When I ran my solo monk, I level squatted, but even then, it gets way off balanced. I remember getting to the underdark at level 12 or 13 with 12 levels stored up. Once I leveled up b/c I needed more power in my character, it was over. I don't even think the guardian did any damage to me and I had gone up 3 more levels before getting to him. I was going to play a game where I would add new characters at key points (like before going to the fortress and before going to the ice castle), but I ditched it to play my solo Monk game. Then that got boring so now I'm playing a DG Sorceror, Drow Necormancer/Theif/Ranger/Barbarian, Drow Cleric/Monk/Paladin. This has been a great game for me because, I'm not use to using much magic except for healing and now I'm having to rely heavily upon it. I normally take a party that can just go in and tear everything to shreds and only use magic for healing. I think my next party is going to be a Druid, Theif and a Ranger with possibly no multi-classing. There is nothing like coming up with a challenging party just to see how far you can take them. Of course, with this game, I would imagine you could beat it with almost any possible party.
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Monks do get the Axe proficiency IIRC but not any kind of sword proficiencies, something to keep in mind as well when choosing a 2-h weapon for a monk. I would say that early on a 2-h axe is the best if you must melee, but try to stay ranged early (rapid shot taken early on really helps), until about 6th level, then bare hands starts to be useful and the axe is more just for creatures who can resist bludgeoning attacks. I really like the idea tho of making a fighter[4]->monk[x] who specializes in some weapon, I've done it with polearm and it was very effective.
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