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Variol (Farseer) Elmwood 09-02-2005 08:57 PM

Quote:

Originally posted by ZFR:
</font><blockquote>quote:</font><hr />Originally posted by Variol (Farseer) Elmwood:
Ok, I decided to go with a lvl of Illusionist. I figure the lvl1 spells would help. So, there is penatly for her, right?

There is no xp penalty but you will *not* be able to take any more levels of monk!!! </font>[/QUOTE]Sh!t I hope I still have the save game!

Variol (Farseer) Elmwood 09-02-2005 08:59 PM

Quote:

Originally posted by Vassago:
@Variol,
What's her stats? As a Monk, you should max out Dex, Con, Wis and Str. When I ran my solo monk, I kept him with a two-handed weapon (axe or long sword depending on which did more damage of the ones I found/bought). Amberdexterity is only helpful if you are going to dual-wield.
</font><blockquote>quote:</font><hr />Ambidexterity - You are equally adept atusing either hand.
Prerequisites: Dexterity of +15 or greater.
Benefit: You ignore all penalties for using an off hand. You are neither left-handed nor right-handed.
Normal: Without this feat, a character suffers a -4 penalty to his or her off hand attacks while using two weapons.

</font>[/QUOTE]My stats are good in those areas.

I know what ambidex does, but is it needed for a monk who fights bare handed? He should be bare handed, right?

Variol (Farseer) Elmwood 09-02-2005 09:29 PM

Well, I guess I really screwed it up. I didn't know I could no longer lvl in the monk class. Can I use dalekeeper to fix the booboo? I've tried a bunch of stuff in there but it didn't work. Hellpp!

ZFR 09-02-2005 10:39 PM

Dual-wielding cannot be used with fists, so ambidexterity is useless if you plan using fists only.

Variol (Farseer) Elmwood 09-03-2005 05:35 AM

Well, isn't that the point of the monk? What weapons do you guys give the Monk?

I'm thinkin' I gotta start again any way, since I can't go up in Monk lvls anymore.

[ 09-03-2005, 09:28 PM: Message edited by: Variol (Farseer) Elmwood ]

Aerich 09-03-2005 03:32 PM

I usually give monks an enchanted axe, for the times when bludgeoning damage is resisted. Also a sling for distance shots.

Vassago 09-06-2005 08:58 AM

2 handed axe or 2 handed long sword. I forgot at what level I resorted back to hands. With strength maxed out, it's always good to go with a 2 handed weapon because of the 1 1/2 multipler.

Variol (Farseer) Elmwood 09-06-2005 06:31 PM

Ok, the weapon thing sounds good. Monk is lvl6 - lvl5 wizard-illusionist. I figured a bit o' magic wouldn't hurt. It is time I make up a sidekick anyway, since the exp is running low.

[ 09-06-2005, 08:33 PM: Message edited by: Variol (Farseer) Elmwood ]

Vassago 09-07-2005 07:47 AM

That is the downside of soloing. When I ran my solo monk, I level squatted, but even then, it gets way off balanced. I remember getting to the underdark at level 12 or 13 with 12 levels stored up. Once I leveled up b/c I needed more power in my character, it was over. I don't even think the guardian did any damage to me and I had gone up 3 more levels before getting to him. I was going to play a game where I would add new characters at key points (like before going to the fortress and before going to the ice castle), but I ditched it to play my solo Monk game. Then that got boring so now I'm playing a DG Sorceror, Drow Necormancer/Theif/Ranger/Barbarian, Drow Cleric/Monk/Paladin. This has been a great game for me because, I'm not use to using much magic except for healing and now I'm having to rely heavily upon it. I normally take a party that can just go in and tear everything to shreds and only use magic for healing. I think my next party is going to be a Druid, Theif and a Ranger with possibly no multi-classing. There is nothing like coming up with a challenging party just to see how far you can take them. Of course, with this game, I would imagine you could beat it with almost any possible party.

Gimli 09-07-2005 08:36 AM

Monks do get the Axe proficiency IIRC but not any kind of sword proficiencies, something to keep in mind as well when choosing a 2-h weapon for a monk. I would say that early on a 2-h axe is the best if you must melee, but try to stay ranged early (rapid shot taken early on really helps), until about 6th level, then bare hands starts to be useful and the axe is more just for creatures who can resist bludgeoning attacks. I really like the idea tho of making a fighter[4]->monk[x] who specializes in some weapon, I've done it with polearm and it was very effective.


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