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-   -   Dual wield - useless? (http://www.ironworksforum.com/forum/showthread.php?t=25241)

Magness 04-21-2003 06:12 PM

Quote:

Originally posted by pritchke:
But with ambidexterity you should be able to use a large weapon in either hand, that is the idea of ambidexterity.
pritchke, you CAN use a large weapon in the off hand with ambidex and 2 weapon fighting. However, the BAB penalty is -4 if the offhand weapon isn't a "small blade" (i.e. short sword or dagger). If the offhand weapon is a small blade, then the penalty is reduced to -2.

pritchke 04-21-2003 08:59 PM

Does that mean my character cannot be left handed?

Kakero 04-22-2003 03:43 AM

all your character are naturally right handed.

shadowolf03 04-22-2003 02:28 PM

Is there anything called lefthanded-iscm? I never knew that having a large blade had a penalty...so that's why my people kept missing....

So in the end...you really would want most of your people to be dual wielders unless they have low constitution or not specialising in fighting....right?

pritchke 04-22-2003 03:19 PM

Quote:

Originally posted by shadowolf03:

So in the end...you really would want most of your people to be dual wielders unless they have low constitution or not specialising in fighting....right?

It really depends because you do have to waste feat points in ambidexterity and dual wield and these points can sometimes be better spent elsewhere. Rangers, I believe can get away with this by wearing leather armour.

I found a site that listed an ideal party and were to allocate points and ambidexterity and dual wield were seldom used. One of the tings they did was start with a level 1 ranger, then switched to a druid to allow the druid to dual wield without wasting necessary points.

I think there rule of thumb was dual wield so you don't have to waste the points to dual wield, or you have a few points in feats that you know you can spare.

Describes a powergaming party byt tips are good for building any party.
http://db.gamefaqs.com/computer/dosw...ale_ii_upp.txt

I am sure other people may think differently.

[ 04-22-2003, 03:53 PM: Message edited by: pritchke ]

Magness 04-22-2003 05:52 PM

It's not uncommon for a rogue to take a level of ranger to get "free" dual wielding. This strategy works well for rogues since most rogues will limit themselves to leather or studded leather armor and the ranger virtual dual wielding works only with light or no armor.

The Ranger/Rogue multiclass is one of the best MC combos in IWD2. A ranger-rogue gets virtual dual wielding without having to seriously sacrifice the stealthy skills. And it doesn't hurt to spend a few skill points on Wildnerness Lore for ... you know where. ;)

Ranger/Rogue mixes can work from Ranger 1/Rogue X (just to get the dual wielding) to a 50/50 mix all the ray to ranger X/Rogue 6 or so. 50/50 Ranger rogues are nicely balanced characters, good skills with slightly improved fighting abilities and HP.

Rokenn 05-08-2003 03:43 PM

Quote:

Originally posted by J'aran:
No character can get 5 attacks/round without any modifiers, despite what the manual says.
Monks get 5 attacks/round starting at 18th level [img]smile.gif[/img]

Rokenn 05-08-2003 03:51 PM

Quote:

Originally posted by Magness:
It's not uncommon for a rogue to take a level of ranger to get "free" dual wielding. This strategy works well for rogues since most rogues will limit themselves to leather or studded leather armor and the ranger virtual dual wielding works only with light or no armor.

The Ranger/Rogue multiclass is one of the best MC combos in IWD2. A ranger-rogue gets virtual dual wielding without having to seriously sacrifice the stealthy skills. And it doesn't hurt to spend a few skill points on Wildnerness Lore for ... you know where. ;)

Ranger/Rogue mixes can work from Ranger 1/Rogue X (just to get the dual wielding) to a 50/50 mix all the ray to ranger X/Rogue 6 or so. 50/50 Ranger rogues are nicely balanced characters, good skills with slightly improved fighting abilities and HP.

If doing the Rogue/Ranger combo is it better to start as a rogue or ranger? or does it matter?

Magness 05-08-2003 03:55 PM

Quote:

Originally posted by Rokenn:
</font><blockquote>quote:</font><hr />Originally posted by Magness:
It's not uncommon for a rogue to take a level of ranger to get "free" dual wielding. This strategy works well for rogues since most rogues will limit themselves to leather or studded leather armor and the ranger virtual dual wielding works only with light or no armor.

The Ranger/Rogue multiclass is one of the best MC combos in IWD2. A ranger-rogue gets virtual dual wielding without having to seriously sacrifice the stealthy skills. And it doesn't hurt to spend a few skill points on Wildnerness Lore for ... you know where. ;)

Ranger/Rogue mixes can work from Ranger 1/Rogue X (just to get the dual wielding) to a 50/50 mix all the ray to ranger X/Rogue 6 or so. 50/50 Ranger rogues are nicely balanced characters, good skills with slightly improved fighting abilities and HP.

If doing the Rogue/Ranger combo is it better to start as a rogue or ranger? or does it matter? </font>[/QUOTE]IMHO, whenever you intend to multiclass a character, it's better to start with the class that is more skill dependant and get's more skill points/level. This means, any time that you're gonna play a Rogue X/anything else, start as a rogue. Rogues get 4 SP/level, plus any more INT bonus SP, plus the human 1 SP/level bonus.

Always start as a rogue.

J'aran 05-10-2003 06:27 AM

Quote:

Originally posted by Rokenn:
</font><blockquote>quote:</font><hr />Originally posted by J'aran:
No character can get 5 attacks/round without any modifiers, despite what the manual says.

Monks get 5 attacks/round starting at 18th level [img]smile.gif[/img] </font>[/QUOTE]No, I'm afraid they don't. I know it says that in the manual, but I've soloed a Monk once, and at level 20 he still had a base number of 4 attacks/round.


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