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Guys! Dont fight. I've experienced the same thing and I dont think its a bug bcoz the duration is according to the level of the caster. High level clerics, mages and sorcerers have a more longer-lasting AA but the first summoned batch will be unsommuned first bcoz of the expiration of the duration.
<AM I LONG-WINDED OR WHAT?> |
There was no bug associated with Animate Dead. The designers simply decided it was too powerful a spell and nerfed it to limit the level of undead that could be summoned. That made it much less useful.
Skull Trap is a potent spell, since there is no level limit on the damage it can do (same is true of Delayed Blast Fireball). <center>Nightowl2</center> |
Yes. Skull trap is a beautiful thing... I actualy like to use it like fireball instead of like the old theif traps... Just dump one in the middle of the enemy and let them all take damage. At level 25+ even HALF damage if they make a save is still huge.
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[quote]Originally posted by Zuvio:
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Since we're on the topic of summons, I've always wanted to know this but have really been too lazy to find out for myself (ha! plus I just got into summons, mostly for HOF); how many summons can you have on the screen at one time. If I remember correctly, in BG2 there was a maximum of 5 summons of any type, and in IWD2 so far I've never had more than four or five (it's all i've needed so far). So has anyone reached a maximum and care to share? Indulge my laziness! [img]smile.gif[/img]
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MAXIMUM:6
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A very stupid question coming up. What does HoF mean?
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HOF = Heart of Fury
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