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wow! ...that's pretty much all i can say! [img]smile.gif[/img]
I have a thing for druids, so I like how that first suggestion had a druid in it. I find it hard to roll for dual class characters, so I almost never do that (2E dual-classing seems so wierd cause unless you planned to DC from the start, you could never just wake-up one day and say "hey, I am a warrior but I want to be a mage!" unless you magically happened to create your warrior with 17 int). Multi-class seems cool, but it also seems like it would really eat up the experience. Your suggestions are appriciated and if I should feel like playing thru this game again someday, I'll be sure and try them out! Thanks -Relic |
NobleNick is (one of) our resident powergamers. He loves the Fighter/Cleric dualclass, for reasons I can't quite fathom. Seems like overkill to me. ;) I go for the MC F/C - the HP dropoff isn't much, and removes the "need" to have two d/c fighter/clerics in the same party to cover the healing requirements. Besides, I've always found that a MC F/C is a good enough fighter. Same for the druid - the d/c druid is just too hard to roll, the hp loss isn't much, and having both fighter and druid (or cleric) abilities available during the entire game is something I like.
Tip: If you feel like playing the game again with a superparty, do it on insane - it adds enough monsters to keep you from getting bored, and the double XP is handy to offset the hit to multiclass characters, especially spellcasters. |
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