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-   -   items (http://www.ironworksforum.com/forum/showthread.php?t=19715)

daan 02-18-2003 06:36 AM

Though that stupid axe never seemed to decapitate a thing when I was wielding it :mad: Ravager right beside him forgetting that he's only supposed to chop off heads 10% of the time, made that axe painfully unneeded.

Alson 02-18-2003 08:13 AM

Quote:

Originally posted by Vedran:
Silver Sword - 25% chance per hit, save at -2
Ravager +6 - 10% chance per hit, no save
Axe of Unyielding - 10% chance per hit, no save

Actually, the Axe of the Unyielding does allow a save. It's a save vs. death with -4 penalty.

Gangrell 02-18-2003 10:37 AM

Well, the Silver Sword has done me justice. Went into Saradush's Soldier Barracks and was cleaning house with it left and right (vorpaling that is).

The reason, and I don't know if this is for certain, but probably the reason the percentage is higher on the sword is probably because the Ravager and Axe of the Unyielding do more damage to make up for it.

masteraleph 02-18-2003 11:54 AM

Quote:

Originally posted by Gangrell:
Well, the Silver Sword has done me justice. Went into Saradush's Soldier Barracks and was cleaning house with it left and right (vorpaling that is).

The reason, and I don't know if this is for certain, but probably the reason the percentage is higher on the sword is probably because the Ravager and Axe of the Unyielding do more damage to make up for it.

Actually I have the feeling it's due to when in the game you get them. When you first get the silver sword, things will be dieing left and right from it. By the time you get the Ravager +6 put together, however (even if you've been jumping back and forth between Yaga Shura's fortress and watcher's keep), lots of stuff will always save vs. death, so you might actually get a better deal with the 10% no save.

Alson 02-18-2003 12:11 PM

Quote:

Originally posted by Gangrell:
The reason, and I don't know if this is for certain, but probably the reason the percentage is higher on the sword is probably because the Ravager and Axe of the Unyielding do more damage to make up for it.
Not quite. The Vorpal Sword has 25%, but allow a save vs. spells (= usually the enemies' best save) at -2. The Vorpal Axe has 10%, but doubles the penalty - -4. Ravager +6 is just broken, i can't even think of justifying it. :rolleyes:

tower 02-19-2003 08:17 AM

What about the armour?? There has t o be a best armour right?? ( i know that some armoura are only for some classes, but puting that aside... )???

Alson 02-19-2003 08:34 AM

Best armor? Big Metal Unit. ;) [img]tongue.gif[/img] On the same vein, Drow Armors are excellent, but... problematic. ;)

Excluding those, and ignoring Mods:

For those with Use Any Item, get JansenWear. Patent pending!

For those capable of casting Arcane spells, Robe of Vecna. Cast & Attack is too good to ignore. [ to learn more about Cast & Attack, check out the Spells Reference. Link in the bottom of my sig. ]

For the poor frontliners who can't do neither, Enkidu's Full Plate & Shuruppak's plate are really good. Gorgon's also has some surprisingly good negative modifiers.

Gangrell 02-19-2003 04:28 PM

Where do you find the Big Metal Unit?

Link 02-19-2003 05:04 PM

When do you find the Big Metal Unit.. You cannot 'find' the Big Metal Unit. You either need BG1 and or you need Shadowkeeper to get it.
SPOILER!!!
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The Big Metal Unit is by far the strongest armour in the game, but you need three (weird) components for it.

Bronze Pantalettes - Obtainable in BGI (in the Friendly Arms Inn, on the third floor)
Silver Pantalooons - Obtainable in BGII : SoA (involves the live burying)
Golden Pantaloons - Obtainable in BGII : ToB (in Abazigals Lair)

SixOfSpades 02-19-2003 08:01 PM

Quote:

Originally posted by Alson:
The Vorpal Sword has 25%, but allow a save vs. spells (= usually the enemies' best save) at -2. The Vorpal Axe has 10%, but doubles the penalty - -4. Ravager +6 is just broken, i can't even think of justifying it. :rolleyes:
Out of curiosity, Alson, what'd you think of one of my upgrade ideas?

WYVERN'S TAIL+4
(Wyvern's Tail+2, Wyvern Head, scroll of Wyvern Call, misc. gems and gold)
Morningstar+4, casts Wyvern Call once per day, slays Wyverns instantly on hit. 10% chance each hit that victim must Save vs. Wands with a +4 penalty or die.

Personally, I'm thinking the +4 penalty might be too much, as most enemies don't have very good Wands saves. But it's nice to see a Vorpal weapon that Clerics can use. (I'm also thinking of a Vampire-slaying weapon for Druids, either a Dagger or a Scimitar, made of wood.)

[ 02-19-2003, 08:04 PM: Message edited by: SixOfSpades ]


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