SixOfSpades |
01-05-2006 01:34 AM |
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Originally posted by ister:
... you get no bonus for two handed weapon style until you put the bow down and pick up your melee weapon.
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True. But that doesn't mean that the extra AC of a Shield (and the -2 AC vs. Missiles from Sword & Shield style) is worth using a Sling or Darts instead of a Bow. I'm not saying that there are no good Slings in the game--heaven knows there certainly are--I'm just saying that those few really good ones should be given to those who can use practically nothing else, and let the really good Bows shine as well. Both from a powergaming and roleplaying standpoint, the Shield of Harmony is great, but it's not going to make me ignore Gesen.
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A character who will be primarily using a bow shouldn't put anything into two weapon style until he has 5 stars in the bow and two in the melee weapon of choice.
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For the most part, yes--obviously, your character should cater to what he's going to be doing for most of the game. A Fighter who's concentrating on ranged combat should concentrate on ranged proficiencies first of all--but I can see deciding to spread out his melee skills among ALL 2-Handed weapons, putting a star in Staff and then 2 stars in 2-Handed, before branching out to Spear, 2HSword, and Halberd.
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If they can't use a shield single weapon style is slightly better than two handed weapon style - these character probably need a critical to hit, so single weapon could be doubling your hit chances, and who really cares about what weapon speed your mage has? [/QB]
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If they can't fight worth beans, who really cares what melee weapon they're carrying at all? I'm gonna be giving Edwin the Staff of the Magi instead of Pixie Prick, thanks, doubled chances of getting a Critical be damned.
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