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-   -   What is so great about sorcerers? (http://www.ironworksforum.com/forum/showthread.php?t=16647)

Illumina Drathiran'ar 07-15-2005 01:38 AM

Quote:

Originally posted by Neo the Warrior Cat:
Also, sorcerors are godly for Spell Sequencer/Trigger potential.

But, take another mage with you, to get the support spells you'll be wanting.

You're right. Shortly after the hells freeze over, for example, you might want to cast Infravision.

Neo the Warrior Cat 07-15-2005 01:57 AM

Well, I didn't take Breach with my sorceror, but then again with two other casters (Bard and Swashbuckler->Mage) I didn't need to [img]tongue.gif[/img]

That's what I was kinda referring to, let your sorceror play with most of the destructive magic (and a few buffs), then let your other mage play with the other stuff.

Dundee Slaytern 07-15-2005 02:52 AM

P..r..o..j..e..c..t... I..m..a..g..e... ...

Aragorn1 07-15-2005 04:41 AM

Also, given that as has been said it is perfectly possible to build a sorc and not need any more spells, they are also much more flexible within the spells selected. E.G. you can blast away with AOE spells until they get close, the hammer them with individual spells when they close with you fighters. A mage wouldn't have the same flexibility, as he may run out of AOE spells, much more likely than with a sorc, or on the other hand have a shortage in other spells areas.

ister 07-15-2005 10:29 AM

But if you knew ahead of time how you planned to fight the battle that wouldn't matter, the mage could memorize exactly the spells she needs. (kind of unrealistic, but....). However, the fact that each of your images or simulacrums has access to the entire spell book, and not just the spells you have memorized at that time is a huge advantage for the sorceror, even if you know exactly which spells you will want to cast.

GoblinZ 07-15-2005 12:48 PM

Oh, here´s one!

When a sorcerer get´s restored after level draination ( [img]tongue.gif[/img] ), you WON´T have to rewrite his entire spellbook! :D

Andraste 07-15-2005 01:59 PM

I'd agree with all the plus points raised above, but I wonder if the greatest advantage to a sorcerer is that you tend to play them with a little more abandon then you do mages.

A typical example with a mage is where you have used up one slot on 'haste'. You then come up to a big battle, and you find yourself asking questions like, 'Should I use my one and only haste here, or should I see how I go and save it until later, when I might need it more?"

I find that when my party needs to rest due to being out of healing spells, the mages have only used a fraction of their offensive spells. With a sorcerer, knowing that I can cast the same spell again, if needed, I'm so much more willing to lob them out.

My sorcerers will frequently get down to having absolutely no spells at all left, which means that they are contributing their full potential to the party. This has never happened to me with a mage, although, having soloed a sorcerer to the point of boredom, I now play mages better, having learnt the one great truth that sorcerers can teach - spells are useless unless you cast them.

Illumina Drathiran'ar 07-15-2005 03:47 PM

Dundee makes a strong point, and Andraste, well... Check the Classic threads to find out what happened there. But I find that I can waltz through the game with a solo sorcerer without taking Project Image or Animate Dead. I'd just exhaust my spells... and once you get Wish, well, you'll never rest again.

Lord 07-15-2005 04:37 PM

Quote:

Originally posted by Dundee Slaytern:
P..r..o..j..e..c..t... I..m..a..g..e... ...
Use spell trap from the Staff of the Magi before casting project image and you can give yourself an infinite amount of spells (very cheesey method) by having your image cast high level spells on you.

Neo the Warrior Cat 07-15-2005 11:07 PM

Or memorize images on that spell level and let your images do all the casting. [img]tongue.gif[/img]

Especially potent if you also have the Simulacrum spell, an image can cast that [img]tongue.gif[/img]


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