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Disarm traps that what i want to do or how many points into what to be able to disarm them most of them any way
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1. To Backstab, you
1) Equip a melee weapon that a true-classed Thief can use 2) Disappear from sight 3) Go stand behind your target 4) Attack and hopefully hit your target. Some creatures are immune to Backstab, either because they're so naturally tough (Barbarians), or because they're so watchful (Beholders), or because they're all made of 1 kind of material and therefor have no weak spots (Golems), or because they plain just don't have a "back" (Slimes and Jellies). 2. A good team consists of at least 3 Warriors, 1 Priest, 1 Thief, and 1 Wizard. It is possible to make one person count in more than one class: Anomen, for example, is a whole Cleric, but he's got enough Fighter levels to be considered half a Fighter as well. And Jan can cover the skills of Wizard and Thief very easily. A lot of people agonize over choosing the "best" party members, but there really is no "best"--good enough is good enough. The only thing to worry about is that some of the NPCs will argue with other party members, even fighting them to the death. You can usually avoid this by not mixing Good and Evil alignments in the same party. 3. Katanas, katanas, katanas. Everybody and their grandmother just looooves Katanas. Except me, I tend to despise them. Why? Because they're overpowered and abused. "Hmmmmm," said the powergaming Dungeon Master, "I think I'll make a one-handed weapon with the Speed Factor of a Short Sword, and make it do as much damage as a Two-Handed Sword." Therefore, hordes of gamers started jumping up and down scraming that Katanas are the best weapons, and therefore, since nothing but the best is good enough, Katanas are the only weapons. Assassins are Thieves. Thieves tend to like using Daggers and Short Swords. I suggest you use Daggers and Short Swords. And Short Bows and Darts, too. 4. Allocation of your Thieving points depends on whether or not you've got another Thief in the party to back you up. Assassins are great in the long run, but in the early game, you'll barely be able to support the party. Let's take two scenarios: If your Assassin is the only Thief in the party, you'll have to invest pretty heavily (around the 75-80% range) in Find Traps and Open Locks. This means you'll have almost nothing left to put into Hide in Shadows, Move Silently, and Set Traps, so you'll be almost halfway through SoA before you can actually *Backstab* somebody. If, however, your party includes Imoen, she's quite capable of handling all your Lock and Trap needs, so you can invest in Stealth right from the get-go. [ 09-07-2004, 08:31 PM: Message edited by: SixOfSpades ] |
[img]redface.gif[/img] Most situations where you're able to backstab, you'll be able to constantly try and retry your HiS skill until you finally succeed it. Then, during battle, you can either use one of the two Ring of Invisibilities that are floating around or drink a Potion of Invisibility. Failing that, there's always having a friendly Mage cast Invisibility on you.
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You don't always need to invest a ton of points in Open Locks, if you have an NPC with high strength. Just bash the locks open (using force-attack on the locked chest or door). You don't get XP for bashing locks, but it works if you don't have a thief or your thief concentrates on other skills.
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soo say 80 points straight into disarm traps use a mage to deal with locks and then all into stealth and hide in shadows??
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Why is it so? Because your chance to hide is affected by HiS + MS / 2 and a dice roll (probably something like roll below that score = success). Move Silently gives you bonuses to how long your hidden after your roll fails. Hide in Shadows gives no bonuses at all. This might seem semi-cheesey, but realy you're using the stealth as it is in all other Infinity Engine Games (bar maybe Icewind Dale 2), in which you only have one score that represents stealth. |
soo with assassin i just put points into move silently and nothing into hide in shadows ?? whats move silently do??
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Regards, Maidros |
so maybe 80into hide in shadows and rest into move sielently??
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You can't go wrong with whatever you put your points into...
[ 09-09-2004, 07:28 PM: Message edited by: Assassin ] |
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