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Cleric/Mages can be decent though I don't know if they would be good for a solo game.
Im my eyes: Pros:Access to every spell in the game with the exception of druid spells, Can use shields/helms/elven chain or mage robes. The Heal spell. Wicked Contingencies/Spell Sequencers(Imagine the possibilities..Oh yes.. [img]graemlins/showoff.gif[/img] ) Cons: Slower access to high level spells(including Heal), bad AC due to being restricted from using armor( but then again there are plenty of spells available with which you can protect yourself). All in all, if you like plenty of magic, this multiclass might be the one for you! |
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anyway thats enough off topic ;) Quote:
I'm mostly hack n slash, but now I am using traps, spells, stealth etc. more. And something else about Wizard Slayers. After the big discussions about them I tried one out, and I knew they can only use magical weapons and armour, but no potions? Its logical, if they hate magic why drink a magic potion, but it doesnt half make the first dungeon hard, especially when soloing I think I'm going to try sorcerer or fighter/mage. I can always buy the bracers of AC 3 and a ring or cloak of protection +2 to lower AC, plus all those spells. Thanks for your help guys ! [img]smile.gif[/img] I'll tell you how it goes in another thread! |
Well for a fun challenge you could try a barbarian. That was my first solo. They are very good. Especially if you like hack 'n slash!
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if you're going for a first solo, i would reccommend a thief in there somewhere, as traps can be a real bugger. also a mage is neccesary in there to disarm mages (unless you take the inquisitor paladin kit).
so a mage/theif perhaps? or even a FMT (imho the easiest solo to do) to take advantage of the backstab. (mislead, every attack is a backstab :D ) and the level ups for a solo triple class character are not that bad at all. my solo FMC really shot up in the level charts in chapter 2 and took out both kangaxx and the twisted rune with relative ease, without the use of major cheese. |
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I was thinking though, lvl 40 fighter/mage (meaning lvl 20 each) vs lvl 40 blade or skald, the only thing i can think off that makes fighter/mage better off is the spells all the way to lvl 9. The bard is limited to lvl 6. I "think" a blade can hold off on its on with a fighter/mage if faced with it. What do you guys think? Who will win given the circumstances and without buffing at the start.. and contigencies apply though ps: sorry for hijacking this thread a little [img]tongue.gif[/img] . [ 08-15-2004, 09:36 PM: Message edited by: Harkoliar ] |
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It was in my solo sorcerer attempt that I also learnt that thieves are unnecessary. |
you could ofcourse always go for a solo Beast Master
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Once you install ToB, the Wizard Slayer does get access to Healing potions, which was the ONE he needed that he couldn't get from other items. Of course I also had Jaheira in the party to cast healing spells, but they ran out quickly on the Wizard Slayer until he was able to start drinking the potions.</font> |
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