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-   -   Problems in Spike Room with Lassal (http://www.ironworksforum.com/forum/showthread.php?t=15440)

Illumina Drathiran'ar 06-19-2004 01:32 AM

I'm talking about being in-character here... I don't think the idea is that you're triggering a trap in the game. If you were, you'd probably be able to disarm it somehow, or detect it as a trap, yes? As it is, it's like you're stepping on actual spikes.

Armen 06-21-2004 04:16 AM

Quote:

Originally posted by Illumina Drathiran'ar:
As it is, it's like you're stepping on actual spikes.
i like the idea of that but the implementation would be better as one of those unovoidable small cumulative damage things like when you walk over lava in one of the dungeons - that would make it interesting, spell dispruption and all - maybe make it an all party transition with the escape device looted off lassal's body . . .

wellard 06-21-2004 09:30 PM

Quote:

Originally posted by Leslie:
Or you can send someone with stoneskin or ironskin to lure Lassal out...
Cleric with Ironskins and to heal themselves are the way to go,

Dundee Slaytern 06-22-2004 12:32 PM

Quote:

Originally posted by wellard:
</font><blockquote>quote:</font><hr />Originally posted by Leslie:
Or you can send someone with stoneskin or ironskin to lure Lassal out...

Cleric with Ironskins and to heal themselves are the way to go, </font>[/QUOTE]Only if it is a Cleric/Ranger.

[ 06-22-2004, 12:38 PM: Message edited by: Dundee Slaytern ]


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