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which mod implements the cloak of balduran?
maybe it's in the original game but as far as i know it isen't, it would be a shame to miss out on this kind of equipment due to poor scouting [img]smile.gif[/img] |
Tactics, specifically the Lich in the Docks component.
[ 05-16-2004, 10:46 PM: Message edited by: True_Moose ] |
Quote:
The next time I try, hopefully after I beat IWD2, I think I might uninstall the poison based encounter. That one is just mad cheesy, and the hardest thing is that you don't really have too many cheese options yourself here. For your PC have you ever considered a skald? I thought about it and might try it. You get the needed mage protection spells and you can protect/buff the entire party with the bard song and stay out of harms way mostly. It doesn't fit the "best defense is a good offense" theory that I think you need for NRL but it might work. Have fun. Oh yeah, don't forget about the improved demons in the new tactics. |
Those wands and thieves who chunkified my party seemed too much at that time. And about these duergar mages - I just let them see me and when they start casting a spell I go behind the wall and hide in shadows and their spell is cancelled. That's why it's very good to have a thief with a high HiS and MS.
Yes, poison really kicked me - and I still haven't found any 100% protection against it. Spell Immunity doesn't work (I tried all of them :mad: ), Cloak of Cheese doesn't work, Gaxx doesn't work, the only thing that works but not 100% is Mirror Image - and of course running away from that cloud. You can protect agains psionics (Cha. Commands) and Bloodbane (PFMW) but not against poison. I once tried a skald but his range when singing is pathetic. You must be very very close to your party members to have any effect. One of my NRP RIP parties had a Blade a PC, but I believe that Chain Contingency is a must in a NRP game. You can cast 3 defensive spells at the same time. ;) |
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