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-   -   Mind Flayers, Slayer, reputation, what gives? (http://www.ironworksforum.com/forum/showthread.php?t=15277)

Imrahil 05-12-2004 09:32 PM

Quote:

Originally posted by Lymond:
BTW, I was about to powergame (as I understand it from the recent post of powergaming and roleplaying). I was considering replaying the mindflayer dungeon without turning into the slayer.
Conserving the circlets can be good in its own right - if they can Auto-Charm something as resistant as a Mind Flayer, what else do you suppose they might work on... ? [img]smile.gif[/img]

- Imrahil

Zarr 05-13-2004 05:38 PM

Yes Lymond I meant as high as possible but below 18, although I find it's dangerous to keep your reputation so close to the breaking point...

One reputation gain for a quest you didn't expect and three characters could leave your party instantly although if you know what quests give an increase in rep this won't be a problem. And there's always reload [img]smile.gif[/img]

krunchyfrogg 05-13-2004 06:00 PM

They don't leave instantly. If you're a true powergamer, you'll always have enough time to change into the Slayer and back again to lower your reputation just enough. ;)


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