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Well. This being the SOA and not TOB forum you cannot jump out and assume HLA's are available. But otherwise sure. Use Vecna when you are in high spellcasting areas, use the best armor when you are hacking things apart and finally use Aslyferund when you have to do both at the same time.
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=/ Okay. Well, I don't even know if he's soloing or in a party, or if he has ToB or not, so I can't really give any advice.
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im soloing with ToB and UB installed
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If you are soloing... what do you mean by this?
Quote:
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i started agin with a new char dundee,becuase when i had the other stats i had a party and thaught itd be more fun to solo...i was right too :D
[ 04-25-2004, 11:05 AM: Message edited by: TheGodThatFailed ] |
See above for my suggestion. Also, play him more as a light, tactical fighter/mage. He can dish out damage like a Fighter with the right stuff and spells, and he can defend like a Mage. But be prepared to run for your life if you run out of protection spells. [img]tongue.gif[/img]
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Hey just wandering , has anyone made a spell list for blades?
I mean there are some spells that when combined with defensive of offensive spin would really help. |
A spelllist as in "How much intelligence do I actually need"?
Let me see. In the early game you'll probably need some stinking clouds and fireballs to loosen up the enemies. Cheezy, but it does the job at least partially along with a few low level offensive spells. Chromatic Orb quickly becomes a death spell due to rapid leveling, though you'd want to cast a malison spell first to make it work better. Dispel Magic, Secret Word, Pierce Magic and Breach to remove as much magic defence as you can and Summon Nishru to ruin other spellcasters spellbook. True sight is a nice way to get rid of assasins and their eternal backstabs and the ever present Mislead contingency. Stoneskins is a must. Combine with offensive spin, greater evasion(HLA) and other defensive spells and into the fray you go and chop more or less everything apart. Use Belm or Scarlet Ninja-To (after the HLA UAI) in the off-hand to give extra damage. Throw in a Tenser's Transformation and you rock. Minor spell trigger and contingency are also nice. I think I had 2 stinking clouds in my early spell trigger, but I currently have blur+invisibility and I usually release it along with offensive spin when battling annoying and difficult foes. I have stoneskin@25%hp in my contingency. Remember that you can always use scrolls to get better triggers and contigencies up. These will still restrict you to you memorized spells, but worth a thought none the less. Protection from normal weapons and higher versions of the same is also pretty nice. Quite a lot of hardhitting foes only use normal weapons. DoT area effect spells can also be nice. Cloudkill to name one. This is straight from the top of my head. There are other spells for sure. It's just to get the ball rolling. EDIT: Forgot Tenser's. How could I? [ 04-26-2004, 01:37 PM: Message edited by: mad=dog ] |
... Stoneskin, Blur, and Mirror Image for the beginning. Protection from Magical Weapons and Spell Immunities later on.
Improved Haste and Mislead are both really good, as well as Breach and Dispel Magic. Magic Missile for the early goings will serve you well, and if you ever have an open level 5 slot, slap in a Sunfire spell. Skull Traps/Flame Arrows wouldn't go amiss, as well as the highly underestimated Glitterdust. Don't forget that Find Familiar spell for that extra bit of toughness. ;) |
Once you gain the ability to use level 6 spells... 90% of all fights can be resolved with one spell.
Mislead. Unless you dislike the taste of cheese of course. ;) |
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