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-   -   Annoying early plothole (http://www.ironworksforum.com/forum/showthread.php?t=14654)

Ironbar 01-01-2004 07:28 AM

In response to unusual plot developments;

In the first 'video' part of the game in irenicus' dungeon when he says "finally, the child of Bhaal has awoken", why is it not possible to pretend to be asleep? Surely the child of bhaal should have the ability to pretend to be asleep? You could roll a d6;

roll a 1- fail to close eyes in time
2- close eyes but then open them in front of irenicus
3- close eyes but then burst out laughing with irenicus in the room
4,5,6- successfully keep eyes closed long enough to avoid detection

Andraste 01-01-2004 02:30 PM

It is very easy to create a game without any plot holes. All the makers of BG had to do was make a shot-em-up type game with no plot. And they could have got rid of NCP character inconsistencies by not giving any NCPs a character. Personally, the thing I like most about the BG games is that there is a story.

I'm more than ready to overlook Imoen's irrational behaviour. She was consistently acting freaked out by the dungeon. I'm sure, in her place, I might have done something equally stupid. And, overall, the plot has far fewer holes than most TV programs.

Might I add that one thing I really liked was that the story wasn't about saving the world from total destruction. It is always clear that the world will go on, regardless of the actions of your character - it just might be a little bit better or worse. This appears to be a stunningly original concept that has never occurred to the makers of any other RPG game - you'd have thought that one of the BG writers might have dropped a note to the makers of Neverwinter Nights and suggested the same concept to them.

Q'alooaith 01-01-2004 06:14 PM

Did you know if you've a patched TOSC and you kill gorian, it insta kill's the PC too...

Also the first spell he get's off insta kill's the PC too..


Mage's must study their spellbook daly to remind themselve's of the word's of magic that burn away from them quickly as dry timber, it's quite possible that imoen, in untter desperation called forth the spell's in panic, uttering word's not knowing what spell she was lossing but knowing that she just had to get the spell's out and stop the boney dagger from being returned to her skull, and try and get his sick twisted finger's from her brain...


Somtime's the rule's can make the game and plot unfun to play, so you must ignore them, or bend them.

Rockstar 01-01-2004 11:08 PM

Quote:

Originally posted by Q'alooaith:
Did you know if you've a patched TOSC and you kill gorian, it insta kill's the PC too...
It would be plothole if it didn't kill you when you kill gorian.

think of the story. where would you go? gorian was your guide and you are a young soon-to-be-hero with no idea of whats going on until he tells you to meet up with kalid and jehera at the friendly arm inn

Link 01-02-2004 05:23 AM

I once heard of a guy who was playing a game where Gorion killed the masked figure in the beginning of Baldur's Gate 1. Needless to say, the cutscene never finished and the game crashed. [img]smile.gif[/img]

Raistlin Majere 01-03-2004 03:45 PM

Quote:

Originally posted by Link:
I once heard of a guy who was playing a game where Gorion killed the masked figure in the beginning of Baldur's Gate 1. Needless to say, the cutscene never finished and the game crashed. [img]smile.gif[/img]
I have my doubts about that. Gorion dies after a certain amount of time, regardless of whether or not the AF hits him or no. And G's been programmed so that he wont have enough spells to kill the AF...i just find it unlikely ;)

Lord 01-03-2004 04:44 PM

Quote:

Originally posted by Raistlin Majere:
</font><blockquote>quote:</font><hr />Originally posted by Link:
I once heard of a guy who was playing a game where Gorion killed the masked figure in the beginning of Baldur's Gate 1. Needless to say, the cutscene never finished and the game crashed. [img]smile.gif[/img]

I have my doubts about that. Gorion dies after a certain amount of time, regardless of whether or not the AF hits him or no. And G's been programmed so that he wont have enough spells to kill the AF...i just find it unlikely ;) </font>[/QUOTE]That's right, he automatically dies after about 20 seconds or so. I kept reloading and watching the scene to see what happens: a couple of Magic Missiles, and then he'd start fighting. That's when he would die, even though Armored Figure never hit him.

Illumina Drathiran'ar 01-03-2004 07:06 PM

Obviously killing your foster father, without raising questions of acting brazenly out of character, would not only bring the Watchers swarming down upon you, but would also, from a programming pespective, screw up the game, so you die. In SoA they handle it much neater when you screw up like that, like attacking the Shadow Thieves when you ally with them. Having Arkanis come in and instakill you at least makes some sense. (But you can suck his brains out as a shapechanged mind flayer!)

Jerr Conner 01-03-2004 07:07 PM

I think the reason for Imoen's casting is simple, in order for her to get kidnapped, therefore giving the PC a reason to go after her, she has to break a law and be arrested with Irenicus.

Think of it as this way, during your stay in the dungeon, you get plenty of dialogue with her where you can say stuff like, "Once we're out of here, we're out of here for good, and we're not looking back." It stand to my conclusion that if Imoen isn't kidnapped, your character could care less about Irenicus and whatever he wants with him/her.

Also, Imoen, though travelled, isn't travelled enough to know that in Athkatla, there are laws against using magic without a license!

Jerr Conner 01-03-2004 07:24 PM

Testing.


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