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I loathe wasting time casting spells that buff individuals (save for self-protection for obvious reasons). I understand the potential of Improved Haste, but I prefer quick fights, and having to spend time casting so many spells is not to my liking when the job can be easily done faster.
Improved Haste works better in smaller parties and solos, IMHO. It is also due to my playstyle. Most people use their spellcasters to assist their tanks. I am the opposite. My tanks hug onto the enemies' legs so that my spellcasters can unleash unholy Hell upon their foes. So spells that prolong my tanks' lives are attractive. Spells that improve their killing ability is redundant in my parties, because they are not my main damage dealers. Hence why I stress so much that my spell lists are not the only ways to play Sorcerers. |
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i'd have to completely disagree about the usefulness of improved haste... korgan+kundane+axe of unyielding+improved haste+enrage=dead anything... using a warrior with 3 stars in dual wield, and at least specialization in the main hand weapon, high mastery of course is better...and equipping a weapon like kundane, belm or the scarlet ninja to in the offhand, with improved haste will give you at least 6-8 attacks per round...give them the gauntlets of weapon mastery, and I've gotten 9 attacks per round...improved haste, good skills and dual wield gives you a LONG duration greater whirlwind, very early in the game...sure its a pain to cast on each fighter before combat, but it makes a party's tanks so much more effective... blasting foes apart with sorcery is fun, but not everything can be handled by spells...lots of highly magic resistant foes need a good bash...like some evil gits in the tactics mod and improved battles... |
Magic Resistance is not an issue to a well-played Sorcerer (or Mage for that matter). ;) In fact, it is the Sorcerer that has the easiest time with Tactics and Improved battles, simply because arcane magic is very potent in BG2.
It is true that raw melee can be brutal, but the same can be said of magic. ;) As I said earlier, depends on your playstyle. For example... do you know you can potentially clear a whole map of hostiles by simply casting two spells (or one if you are willing to gamble)? |
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With 'map': I hope you mean only the current gamescreen, right? Right?! [img]tongue.gif[/img] If not: you got me there d00d .... [img]graemlins/uhoh2.gif[/img] [img]graemlins/saywhat.gif[/img] P.S. this would mean you could also, potentially, finish the -<font color=#3D2F1B>Ritual</font>- with 2 spells? </font> [ 10-14-2003, 05:20 AM: Message edited by: Zuvio ] |
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http://www.sorcerers.net/Games/BG2/cheese_guide.zip i gave you full credit in the guide... but there are certain encounters, like the lich in the docks, and the kangy guards where the best solutions are improved haste and azuredge... quick blasting undead with ranged disrupting weapons, the improved azuredge is a way to cheese quite a few really evil encounters... and of course ascention favors the melee heavy party, improved irenicus can be done on pure spell power, but it helps to melee... i completely agree that sorcerors rule...my latest hacked version casts cleric and druid spells...and i too usually tend to end most battles with catacysmic magical showstoppers... but i still love improved haste... ;) |
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With 'map': I hope you mean only the current gamescreen, right? Right?! [img]tongue.gif[/img] If not: you got me there d00d .... [img]graemlins/uhoh2.gif[/img] [img]graemlins/saywhat.gif[/img] P.S. this would mean you could also, potentially, finish the -<font color=#3D2F1B>Ritual</font>- with 2 spells? </font> </font>[/QUOTE]map only...its the 9th level spell "wish".... see the link for my guide... ;) oh yeah...yes you could... actually i get a lot more fun out of doing that place with g deathblow...unsporting, and very unfair, and utterly cheesy, but since i invented that cheese, i have to use it... ;) [ 10-14-2003, 02:33 PM: Message edited by: Userunfriendly ] |
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well, thanks for the replies. I am still a bit undecided though. Until now I've taken improved haste and PFME. Perhaps I'll take death spell next... Allthough I still have problems picturing 35 umber hulks or 99999 kobolds in the same battle...
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Well, this takes root in another thread. Don't worry, there aren't actually that many enemies present in the game [img]tongue.gif[/img] </font> |
true, but at least a couple of places the umber hulks were holding a convention...
you know...my sister got bit by an umber hulk once... yah! is true, she was vacationing in the underdark, where you can see many scenic stalagmites, and mushrooms... another thing to make your choices harder...level 6 is the highest level you can put into a spell trigger, so you really should carry chained lightning...and if you're a sorceror, you have no buisness running around without protection from magic weapons...you need true sight if you don't have keldorn or another spell caster... you didn't want to hear all that, did you... ;) |
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