Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Time stop (http://www.ironworksforum.com/forum/showthread.php?t=13377)

Azred 07-19-2003 12:41 AM

<font color = lightgreen>Unfortunately not, Spirits Forever...

...unless you have Throne of Bhaal installed, and you create an item that incorporates effect #310 set to "while equipped" on "self", in which case you are immune to Time Stop. [img]graemlins/petard.gif[/img] </font>

Bloodtitan 07-19-2003 02:51 AM

you cannot prevent the lich's timestop unless you kill him with a single attack before his spellsequencer is triggered but i don't know if it can be done.
generally you can really anger mages if you have a wizardslayer in you group with grandmastery in axes wielding azuredge.

[ 07-19-2003, 02:52 AM: Message edited by: Bloodtitan ]

BaRoN NiGhT 07-19-2003 04:16 AM

Quote:

Originally posted by Bloodtitan:
you cannot prevent the lich's timestop unless you kill him with a single attack before his spellsequencer is triggered but i don't know if it can be done.
generally you can really anger mages if you have a wizardslayer in you group with grandmastery in axes wielding azuredge.

<font color="cc0099">and a MoD or MoD+2.</font>

--------------------

Legolas The Magnificent 07-20-2003 12:28 AM

you cant do anything about... get out of his sight after he cast 2 to 3 spells... after this it is surely time stop then, protection from magical weapons, then the meteor swarm, then the gate. be sure you have protection from evil 10 radius before you attack the lich.


here's a good trick i discovered in the hidden dungeon at the city gate inn.

there's a secret passage that leads you to the tomb of the living b*&#$ i mean lich. at first he will initiate a dialogue then attack you. before he initiate the dialoque, attack him with your range weapons. then he will cast his contigency spells. get out immediately from the tomb and talk with the bartender... then rest. go back to the dungeon and start wacking him... hell attack you ofcourse... go out from the tomb. wait till he comes out, hack and whack him till he dies. go inside the tomb and you find him there again, go out and wait for him... outside, kill him and do the process again and again (i killed him five times and looted his items five times as well).


well there you go, a cheat i dont call it but a loophole with lich's ability to apparate.

Sythe 07-20-2003 12:39 AM

Give us more details what is your party and levels?

True_Moose 07-20-2003 12:45 AM

Flail of the Ages and anything else that does elemental damage is quite handy...skip over the stoneskins. [img]smile.gif[/img]

Raistlin Majere 07-20-2003 11:10 AM

Quote:

Originally posted by True_Moose:
Flail of the Ages and anything else that does elemental damage is quite handy...skip over the stoneskins. [img]smile.gif[/img]
true, but improved mantle/PfMW will make FoA useless(for the duration). MoD+2 however, the undead destroying part of the weapon hits ALWAYS, no matter what protection the lich has. only invisibility will save the lich...atleast until he starts casting a spell and becomes visible.

Xen 07-20-2003 03:16 PM

Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?

Raistlin Majere 07-20-2003 04:25 PM

Quote:

Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
Im quite sure this was left out on purpose: just think of the cheese potential! A hostile mage in a party casts TS while your mage(s) have SI:ABJ, thus the result is that you get 2 free timestops, perhaps allowing you to take out the whole hostile party that is against you! i think it was a good move from Bioware and co. to leave this out...

Xen 07-20-2003 04:27 PM

[quote]Originally posted by Raistlin Majere:
Quote:

Originally posted by Xen:
Spell Immunity:Alteration should protect you from TS correct? But it does not. Why?
Im quite sure this was left out on purpose: just think of the cheese potential! A hostile mage in a party casts TS while your mage(s) have SI:ABJ, thus the result is that you get 2 free timestops, perhaps allowing you to take out the whole hostile party that is against you! i think it was a good move from Bioware and co. to leave this out...
[/QUOTE

Yes...it would probably be overpowerd but...

Sorcerer with 3xPI in CC and all PI`s have SI:Abjuration...it hurts sooo much...the pain...


All times are GMT -4. The time now is 01:07 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved