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-   -   If you have no thief... (http://www.ironworksforum.com/forum/showthread.php?t=12802)

Alson 05-16-2003 07:13 AM

Quote:

Originally posted by pcgiant:
Summons can trigger traps? I never knew that...
It's an inconsistent behavior - sometimes they do, sometimes they don't, some traps will always trigger, some traps will never trigger... who knows. But it's usually worth the shot if you have expendable summons - e.g., Wand of Fodder.

Myrddin L'argenton 05-16-2003 08:58 AM

Quote:

Originally posted by TaSSaDaR:
Just once I tried to use a summon to trigger a trap - in Bodhi's Gauntlet, THAT nasty trap, and it refused to be triggered by summon, but my familiar worked pretty cool... had to reload, of course :(
I hate that trap, no way to disarm it and when I tried it killed Imoen! Anyway to do so without a death?

TaSSaDaR 05-16-2003 09:33 AM

It may be a bug, but sometimes it just refuses to trigger, other times my hasted characters manage to pass it before it clangs, and other times I just sacrifice a familiar, dimension-door over it...

If everything fails, what if you use Ctrl-J??

Zarr 05-16-2003 01:13 PM

Quote:

Originally posted by TaSSaDaR:
It may be a bug, but sometimes it just refuses to trigger, other times my hasted characters manage to pass it before it clangs, and other times I just sacrifice a familiar, dimension-door over it...

If everything fails, what if you use Ctrl-J??

You don't need to go through that trap you can go around it. ;)

vesselle 05-16-2003 05:06 PM

if it's the one i'm thinking of (and i've always called it "that NASTY trap" in my head, too) you can send everyone thru safely, one a time. better success rate than running thru in a group. [img]smile.gif[/img]

apparently my chars are much smarter than i. because it was aerie (with her terrible pathfinding) who revealed to me that it could be blithely walked around. meanwhile little immy (so dumb sometimes) bolted thru but stopped just this side of safety and got smooshed. of course then vicky refused to make a decision and stood there, holding up the line altogether. trying to gauge the timing, i guess. ;)

so, there i was. shown all the possibilities in one sitting. :D

V***V

Imrahil 05-16-2003 08:21 PM

Regarding "That Nasty Trap," I've occasionally run into a situation where if I send a Summoned creature through to trigger it (twice! must be done twice! [img]smile.gif[/img] ), the character who Summoned the creature dies when the Summon gets squished.

I'm fully patched & all that, of course, so what I've found is that if you have someone Summon something (Imoen is usually good since she arrives with a couple of useless Summons), then have that character run back past the riddle room, then send the Summons through, everything works out fine (meaning the trap triggers [twice], but no harm to the Summoner).

- Imrahil

Nerull 05-17-2003 08:47 AM

Maybe it's just me, but I have NEVER been able to trigger a trap with a summons. They and charmed monsters can dance on traps all day, but the moment one of the characters get close they get nailed. I recently installed the latest patch, so maybe this is fixed in my game. But I can't tell you how many times I tried to use the Wand of Useless Summons to send some gnolls out to die, and they just walk right over the stupid trap without triggering it.

I didn't know about Mirror Image and Minor Spell Deflection, though. Good to know, as I am planning to play another all-good party next, and Nalia will be my thief until Imoen gets rescued (yes, I can hear the groans already ;) ). Has anyone ever been able to bash a chest? That's the other thing that I have never been able to do, even with strength belts. Chests in my game might as well be made of adamantium. But, like I stated, I did install the patch, so may be fixed now.


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