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Indeed, we stated that Simulacrum isn't vulnerable to True Sight. This was thoroughly tested. In short, Simulacrum is just as solid as any summon - it's there until killed (but the PC tends to be hard to kill), until expires or until Death Spell'd. If it helps you, you can call Simulacrum "Summon Level Drained Me"... but that just sounds useless. [img]tongue.gif[/img]
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Perhaps, but Death Ward doesn't help against Death Spell for summons (in my experience, that is), so why would SI: Necromancy?
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Because SI takes a higher precedence than Death Spell (I hope.) Death Spell states that it kills all Summoned creatures, regardless of Hit Dice or immunities. Death Ward counts as an "immunity," and therefore gets toasted by Death Spell. But with SI: Necromancy, no spells of the Necromantic school can affect the character at all.
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Eww. No healing magic? That make's one think twice about using that spell.
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I don't really care about clone cheese, I'd just like to finally have some Summons that can actually hold their own against Beholderkin. As it is now, I can either use Demons, or wait until ToB levels, and even those summons quickly get zapped all over the place.
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[offtopic]
Am I the only one who has gone through a BG2 game without using clone spells over level 2? [/offtopic] EDIT: This is what I would've added before hitting the post button too early. Do you people actually use weapons to hit things over the head? Or are clones just cute support skills for solo mages? [ 05-10-2003, 10:29 PM: Message edited by: Pirengle ] |
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