Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate & Tales of the Sword Coast (http://www.ironworksforum.com/forum/forumdisplay.php?f=11)
-   -   Acolates of the iron throne (http://www.ironworksforum.com/forum/showthread.php?t=1269)

Lord Brass 10-03-2001 05:49 AM

Yep dex-man, I've always gone up the stairs to the right of the screen. That way you have more room to manoeuvre and distance with which to use missile weapons. Your fighters should stay close and deal with the bad guys that come towards you (that pesky doppleganger for starters).

Flame Strike's a good spell, but it isn't directed if you cast it - though you can choose your target if you use the wand. At least I think that's how it works. Tell me if I'm wrong.

------------------
Making running away an art form

dex_man 10-03-2001 05:57 AM

Well after still not having such good luck with the acolytes i tried something different, i sent my thief up with stealth on, sure it worked i got past the acolytes got all the papers needed, talked to one of the leader of the iron throne and got the hell out quick. but now im back in baulders gate in chapter 7 and about to enter the iron throne building again, ya think that the acolytes will still be there now?

Good to find sumone who agrees with me Lord Brass

Lord Brass 10-03-2001 08:35 AM

That is the cheekiest thing I've heard of in a long time, dex_man http://www.ironworksforum.com/ubb/no...iles/smile.gif Well done, I say.

As for those wretched bad guys, I would imagine they will still be there. Of course, I've never had the gall to go sneaking around like that, so I'm learning from the master on that one.

Just keep telling yourself that they're dead before they entered the ring and you should be fine. Though, if memory serves me, the cleric gave me a harder time than the mages, but of course they never really entered play. Killing off-screen. Now THATS comedy!

------------------
Making running away an art form

Zbyszek 10-03-2001 08:56 AM

SPOILER
-
-
-
-
-
The funniest thing is thet in chapter 7 there are some new entertainments at the last floor in the Iron Throne building. Tell us how it ended!

SixOfSpades 10-03-2001 02:27 PM

That's odd.....I'm well acquainted with using my Thief on the top floor of the Iron Throne, but I've never let them live before. I just kicked everyone off my party, and sent in my main character (a Fighter->Thief) to slaughter them all by himself. _MEGA_ EXP! Then go get everyone back on the team again. http://www.ironworksforum.com/ubb/noncgi/smiles/338.gif
***SPOILER***
-
-
-
-
-
-
I would NOT recommend letting those 6 bad guys live. If you come back during Chapter 7, either A) They're not there, which means you've lost a good chunk of EXP and some really cool items, or B) They ARE there, which means you still have to fight them, AT THE SAME TIME you're tangling with the mage and her Ogres that appear there once Chap. 7 opens.

Lord Brass 10-03-2001 02:57 PM

Wow! You guys are evil. It would never occur to me to try that tactic SixOfSpades. Nice plan though. Is it hard to reform the party afterwards or do they just mill around a bit in the Iron Throne building?

------------------
Making running away an art form

SixOfSpades 10-03-2001 10:23 PM

Well, I've only done that in Multiplayer, so I was on the safe side there: All booted party members will stay exactly where they are, even if your Rep. is completely at odds with their Alignment. In Single Player, there are risks: Any Neutral character (such as Jahiera) will leave and never come back once you boot her if she's been complaining about the party's reputation. Kivan might do the same thing no matter what your Rep. is, as he's Chaotic and a free spirit. Minsc and Imoen (especially Imoen) are very dependable. It's a "Save, Try It, and Find Out" kinda thing.

Slaughtering groups of bosses with your Thief is extremely effective, but VERY cheesy, and poor roleplay. Look at it from the bad guy's side:
"OW! Hey, guys, somebody just Backstabbed me! It really hurt!"
"Well, should we attack him?"
"Nah, he already ran back down the stairs. Let's just wait for him to come back."
so they do.....
"OW! Somebody just hit me with an Arrow of Detonation!"

....etcetera, etcetera.....

dex_man 10-04-2001 06:04 AM

First up thanks for the compliment Lord Brass

and now on to more important matters, yeah they were still there except for the doppleganger there one minute gone the next, but i just used imoen in stealth and arrows of ice (no saving throw, took out both fighter/druids with 4 shot each) , biting and detonation and slowly cleared the room out making sure i didnt have that other mage attack me left her to later, but the strangest thing did happen one of the mages never seemed to die, i killed him, went down then went back up and killed him again, it wasnt till i stormed the 2 fighters left alone that i finally killed the guy,

I did at the start try to pick pocket the other mage with the 2 ogres but coz i had focused on picking locks and stealth when imoen went up a level i never quite got it, i was hoping to avoid fighting them all but hey got the exp

Lord Brass 10-04-2001 07:31 PM

Silky skills! Well done that man. Another anomaly within the game, but as you say, it's the finish that matters as much as the getting there. Know what you mean though, I've had attacks from people that I can see on the periphery of the Fog, taken consistent damage but couldn't hammer back unless I wanted to move in closer. Much closer. Too close.

Enjoy the MIs did we?http://www.ironworksforum.com/ubb/no...iles/smile.gif

------------------
Making running away an art form

SixOfSpades 10-04-2001 09:57 PM

Speaking of strange things, I've seen a freaky bug in two games so far: On your first time in Feldepost's Inn in Beregost, Marl comes up and picks a fight, etc, etc, and if you talk to him the right way you can get 900 Exp, and if you're a bastard like me, you can then fight him for another 650. So I left his corpse slowly cooling to the ambient room temperature and wandered around town for a bit, and when I got back, there was Marl again! He wasn't even hostile! Annoying NPC doesn't want to stay dead, eh? WHACK! Leave, come back. Still there. WHACK! Still there. He'd be there to this day, with 650 Exp. for each kill, if I'd kept the Saved Game. Anybody else encountered this?


All times are GMT -4. The time now is 11:37 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved