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-   -   Questions for the advanced spellcasters... (http://www.ironworksforum.com/forum/showthread.php?t=11993)

Alson 03-07-2003 07:30 AM

Quote:

Originally posted by Rataxes:
Those traps do deal pure acid damage, so stoneskin should not protect you from them. Not sure about the Slaver ship trap since I always go there pretty early, but equipped with Sanchuu, I've never taken any damage whatsoever from similar traps.
Perhaps we're referring to different kinds of traps, but the so called "green blob" traps, such as the one just before the stairs in the Slavers Ship, do deal piercing damage, and piercing damage alone.

Alson 03-07-2003 07:33 AM

Quote:

Originally posted by Amnesty:
I have a question regarding spell slingers too. My mages I create dont seem to be getting any bonus spells for high wisdom, just clerics. Is that just the way it is? IIRC mages got bonus spells in PnP AD&D
People should stop thinking about BG2 in PnP D&D terms, really. [img]tongue.gif[/img]

To answer your question, no, Mages do not gain any bonus spells from high WIS.

Vedran 03-07-2003 07:56 AM

Only Clerics and Druids get bonus spells for high Wisdom. Even Rangers and Paladins get nothing.

Rataxes 03-07-2003 09:49 AM

Quote:

Originally posted by Alson:
</font><blockquote>Quote:</font><hr />Originally posted by Rataxes:
Those traps do deal pure acid damage, so stoneskin should not protect you from them. Not sure about the Slaver ship trap since I always go there pretty early, but equipped with Sanchuu, I've never taken any damage whatsoever from similar traps.

Perhaps we're referring to different kinds of traps, but the so called "green blob" traps, such as the one just before the stairs in the Slavers Ship, do deal piercing damage, and piercing damage alone.</font>[/QUOTE]No I'm quite certain that's not the case. Spear traps (a huge spear shoots out from the ground and impales you), such as the one right infront of the chest guarding the portal key in Irenicus dungeon, do indeed deal massive piercing damage, and can be stopped by both stoneskin and Mirror Image. The "Green lob" traps (which also have the standard "pffsss..." acid damage sound) however, such as the one in Mekraths lair and the old Drow part of the Sahuagin City, do nothing but pure acid damage. Stoneskin wont stop it, but acid resistance will. I already tested this and can upload screenshots if you still have doubts [img]smile.gif[/img]

The stair trap in the Slaver Ship is a "Green lob" trap and should be stopped by acid resistance, but not by stoneskin. I haven't actually tested if acid resistance protects you from that particular trap since I usually dont have any resistances at that point, but I do know that it isn't stopped by stoneskin and I've no reason to believe that it differs from any other acid trap in the game.

[ 03-07-2003, 09:57 AM: Message edited by: Rataxes ]

Dundee Slaytern 03-07-2003 12:30 PM

Would I have my CDs now, I would be able to take a screenshot of the trap in Mekrath's Lair and the Slaver Ship. Those are the ones that I remember the most( of this particular trap), and by gosh did Stoneskin stop their damage alright.

Lord Demerol 03-07-2003 01:32 PM

There are several more: the City of Caverns, the Guarded Compound, Neb's House, and a few more I can't remember. In my current game I just left the Underdark; as soon as I get to the city I'll try the Illithium quest to check the trap at Neb's house.

[img]smile.gif[/img]

SixOfSpades 03-07-2003 01:50 PM

Of this dialogue, the only thing interesting to me is the Green Blob trap in Neb's house, as it's the only one mentioned that cannot be Disarmed.

Rataxes 03-07-2003 02:14 PM

http://www.geocities.com/rataxes98/Acid1.jpg
<font color=white>Imoen taking damage with Stoneskin on
http://www.geocities.com/rataxes98/Acid2.jpg
Minsc taking no damage with 100% Acid Res (Note that he has Sanchuudoku equipped)</font>

If the images wont load, use this link.

[ 03-07-2003, 02:21 PM: Message edited by: Rataxes ]

Dundee Slaytern 03-07-2003 02:28 PM

This is starting to remind of the story of "Do summons expire after you leave the area". [img]tongue.gif[/img] Whereby half say yes, and half say no, and both are right.

Seriously, the IE Engine can be such an enigma sometimes. In any case, I cannot test it out myself now, so I will leave it to the rest like, Jim, Alson or SixOfSpades( and others) to test it out themselves and see what we get.

Rataxes 03-07-2003 02:32 PM

I don't doubt that it's possible that the trap actually functions differently in your game due to some mysterious bug Dundee, but you have to admit that it does make perfect sense that the trap deals acid damage, while there's no logical reason whatsoever that it should deal piercing damage, based on the sound it makes and the animation it has? [img]smile.gif[/img]

[ 03-07-2003, 02:34 PM: Message edited by: Rataxes ]


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