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Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of. ;) |
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Actually, if you're roleplaying a Lawful Good Paladin, you actually have a good chance to fight the creature i'm thinking of. ;) </font>[/QUOTE]You mean the ***SPOILER*** - - - - - - - - - - 1: Balor (hmmm that needs +4 I think)in the svribellin (sp?) village at the Underdark 2: Lesser demon lord in the Underdark after the Ritueel (needs +5 isn't it?) |
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Spoilers!
* * * * * * Don't read this if you're intending to do Six's quiz! * * * * * * Both the Lesser Demon Lord and yes, the Werewolf in the Temple Ruins requires weapons greater than +4. ;) |
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I'm not willing to give you the werewolf though because: SPOILER - don't read if you have not yet taken Six's quiz: ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ The Werewolf in the Temple Ruins is immune to *any* weapon. Normal, right the way up to the BG maximum of +6. This must be because it is naturally immune to normal weapons, and has permanent innate protection from magical weapons. This means it is untouchable by any weapon in the game, not just Rhynn (probably because it's a plot creature), and so shouldn't be taken into account when determing what Rhynn can hit. |
Jim is right about that Werewolf,
~ ~ ~ ~ Spoiler ~ ~ ~ ~ I took her on with my evil party and it was just terrible. I ended up praying that Edwin's Magic Missiles would take her out. Thankfully, they did. |
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- - - - - - - - Actually, when I was playtesting this on my computer, Anath was immune to all +5 or lesser weapons, but Carsomyr+6 took her down in about 3 hits. And yes, I've got both the BioWare and BaldurDash patches, so it may just be a version issue. |
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