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Jim 02-11-2003 09:01 AM

Quote:

Originally posted by Alson:
Dragonslayer +2 has a Detect Illusions item ability, but that's instant. Ditto Alburin +1, but that's post chapter 3.


And extra credit you may well have laddie! I sold the Dragon Slayer, but its detect invisiblity use one per day ability may be all that's needed here (must return to Ribald!).

Ender has a save vs spells of around 6 IIRC. My kensai has Grandmastery in Katana's, and has Celestial Fury in his posession (Speed factor will be 0). If I can get close enough to him, use dragon slayer to dispel his invisibility, and then *instantly* strike him with CF, I will have around a 30% chance of stunning him, and then it's simply game over for him. This might well work Alson! Thing is, I've got such a small window of opportunity to make this assault before he quaffs his potion.

Quote:

Horn of Blasting can damage him a bit, but not enough no kill him.
Yes, 2D10 damage IIRC.

Quote:

Namarra +2 can silence him, making his Invisibility spells obsolete. Ditto Horn of Silence.
Yes, this will potentially remove 3 of his means of becoming invisible, although the other 5 can still be used...

Quote:

Daystar's Sunray is more effective against Undead, but it'll hurt him, too.
3D6 damage....its still significant, although my damage range is still 5-38 damage combining this with the Horn of Blasting....Good, but only enough to take him to the "badly injured" state (and that's assuming max damage).

I reckon I can pull off the CF stun approach. Thanks for an intelligent reply.

Alson 02-11-2003 09:14 AM

*does Queen E hand-wave* [img]graemlins/blush.gif[/img] [img]smile.gif[/img]

I like your Stun approach. As much as i admire Celestial Fury (you should know by now that it's my favorite), though, i think the Horn will serve you better, here, since Fury's stun lasts a mere round, while the Horn's stun lasts two. Try this:

Round 1: You use Horn of Blasting. Edner is stunned and damaged a bit.

Round 2: You use Dragonslayer's Detect Invisibility ability. Ender is still stunned -- attack him ASAP. With a little luck, Ender is stunned again.

Round 3: Keep attacking Ender. Fury's Stun cuts right through Stoneskin.

This should work, though it might take a reload or two for you to get lucky with the saves. Good luck. [img]smile.gif[/img]

[ 02-11-2003, 09:17 AM: Message edited by: Alson ]

Jim 02-11-2003 04:01 PM

Got him :D FINALLY!

I couldn't seem to get him to fail his save vs death for the horn (despite his save being 5) so I settled for this: Use Dragonslayers detect invisibility to pinpoint the static Ender. Reload. Enable improved haste from Ring of Gaxx (lasts 2 rounds) wielding CF and Ages (9 APR). Stand right next to Ender and detect invisible at start of next round. Pause when he's visible and attack (still have the ability to make 9 attacks in very rapid succession for one more round). CF's stun kicks in with the first strike, and then the next 8 attacks strip his stoneskins and only 2 strikes are needed to remove his 62 HP. We now have one dead Ender.

I used the Ring of the Ram on the currently invincible skull to push him away from Ender. This stopped him from using his annoying "Project Force" ability, that has a wing buffet effect, which would push my character away, disrupting this very precise sequence. Since the skulls are immobile, this removed it from the equation once it was off the screen.

Thank you all for your contributions and ideas!

Alson 02-12-2003 07:42 AM

Excellent work, Jim. Glad it worked out for you! [img]smile.gif[/img]


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