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-   -   I don't expect this to be easy. (http://www.ironworksforum.com/forum/showthread.php?t=11292)

Alson 01-19-2003 12:49 PM

Quote:

Originally posted by Dundee Slaytern:
...
Are you familiar with all the things that clones can do? Alson's Spell Reference Website will prove an invaluble read.
...

Thanks for the plug. [img]smile.gif[/img]

If you're interested, Butterfingers, you can find the link in my signature. Be sure to read the "Arcane Spells" and "General Spells Info" pages.

[ 01-19-2003, 12:50 PM: Message edited by: Alson ]

Dundee Slaytern 01-19-2003 01:03 PM

Quote:

Originally posted by Raistlin Majere:
~~ Edit: Dundee, dont you get that sling from the beholder city, cant remember for sure though.
Good catch. I keep mixing up the Dragonsbane with the sling's location. :/

Raistlin Majere 01-19-2003 01:12 PM

Quote:

Originally posted by Dundee Slaytern:
</font><blockquote>quote:</font><hr />Originally posted by Raistlin Majere:
~~ Edit: Dundee, dont you get that sling from the beholder city, cant remember for sure though.

Good catch. I keep mixing up the Dragonsbane with the sling's location. :/</font>[/QUOTE]i get those two places mixed up all in all. someone says theyve gone through the beholder place in chapter 3, i say thats impossible. then they start, "really i did, i saw that priest preaching..." then i remember and feel like fool. well, thats life i guess [img]smile.gif[/img]

Butterfingers 01-19-2003 01:35 PM

Actually, Magic Eaters are meant to eat magical items. Back in First Edition, things were much different then they are now. There were no THAC0 tables, percentile dice were used for to hit rolls. Some improvements were made in the second edition, and, then, after a buy out, there was another second edition. When the cartoon show hit the air and suddenly D&D was a huge fad, lots of things got dumbed down and made a bit more fair and easier for all the idiots who were out buying tons of books. They removed a lot of spell check rolls for mages, removed spell components, they took a lot of things away that actually made the game fun. When it was mostly college Ph.D students playings, things were complicated. When it became labeled as a family game, something recommended for ages 6 and up, there was much damage done.

I would love to see a First Edition Rules CRPG like Baldur's Gate made. Mods would not be needed. The game would be insanely HARD. Nobody, and I mean nobody would want to play mages unless they were the sorts that also liked to play with whips and chains as well. There would be forum posts of angry noobs flaming that they can't cast Magic Missle and they can't figure out why. (Find the spell components first dimwit [img]tongue.gif[/img] ) I would pay a huge sum of money to see some of those forum posts. "Ok I am playing a fighter and I got this great +2 sword that slays bugbears and I found this weird brown anteater looking thing that spit at me and now my sword, my armor, all my metal stuff is gone!" I want to see my classic monsters in a frightning mass. Displacer beasts. Goblins. REAL goblins. The kind that don't have the nerve to attack you unless the odds are 100 to 1. You see, when a Ranger chooses goblins as his racial enemy, it was a wise thing, because you never ever know when you might be facing a few hundred of them at a time and you want something to give you the upper hand in your final moments of life. I want to feel the sheer terror of the classic preditors of D&D world. Even the enemies that made it to the game are not as I remember. I can remember a battle with but a single troll that ripped apart a party that was all around level 10 or so. But the trolls in BG are well, weenies. Sad sorry weenies, mere shadows of that the real terror of what trolls can be. I found a hammer that has bonuses for giants, but, how many giants do you find in BG? Not many. Not enough. There is great feeling of fear when the DM says the earth is shaking. It's like knowing the TRex from Jurassic Park is about to come and rip you to bits.

Ooops sorry. Forgive an old man his ramblings. I dunno about you, but, I feel better :D

Dundee Slaytern 01-19-2003 01:48 PM

Well, this ain't 1st Edition, so we'll just have to deal with it. [img]tongue.gif[/img] I could lament how certain units got changed in Warcraft 3, but different games, different rules.

Luvian 01-19-2003 01:53 PM

Quote:

Originally posted by Dundee Slaytern:
Nishruus are not meant to eat magical items. ;) The guy who made the Baldurdash Fixpack is one of the game designers, and whatever is in the Fixpack, is what the Official Patch fail to fix.
Nishruus are meant to destroy magical items. They always did in pen and paper game. That's why they where programed like that.

Dundee Slaytern 01-19-2003 02:00 PM

From the Baldurdash website,

Quote:

Nishruu-Proof Items Fix (MD5 hash E29E4324E5CE02A1FB3BE15D48D16C4E) resolves the "Nishruu Bug" where items such as artifact weapon pieces, cloaks, robes, belts, bracers, etc. disappear. This was only partially fixed (mages' familiars only) with the patch. Nishruus (and their big brothers the Hakeashars) are only supposed to cause charged items like wands to disappear, but due to item misdefinition they will eat these other items right out of your inventory, even if they are being worn. I've fixed all 96 non-charged items that are vulnerable to this. Self-installing. 99KB. (The ReadMe file will list all files installed and their item names. As none of these items were changed by the patch, if their files are already present in your Override folder they will be overwritten when this package is installed.)
I stand corrected, they do destroy magical items, but not all of them.

Butterfingers 01-19-2003 02:07 PM

Slightly off topic.

Sample styling of a very very old PnP game.

Party of 5. A Ranger, a Fighter, a Cleric, a Thief, and a Mage. Make them all about level 10ish, or so.

Add one evil despotic foul tempered DM with beer fueled imagination.

DM: As you crest the ridge, you look down in the valley and see a small army gathered. (Dice rolls) There are about 500 goblins along with an ogre or two and a few orcs.

Mage: No sweat, I'll take care of this fellas. I will start preparing a few fireballs and I pull out my wand of cloudkill.

DM: Ok. You have the hight advantage, nobody has noticed you yet. (Dice rolls) You are free and clear to rain destruction.

Moments later....

DM: Ok. The army is now gone. Party gains x amount of experience. As you look on to the ridge at the far side of the valley, you see a vast ocean of black pouring down the side. The loud explosions have brought the attention of the whole army. You just obliterated the advance scout party. (Dice rolls) Several thousand goblins, about 50 ogres, and a few dozen orcs are quickly advancing on you.

Ranger: I prepare to make my stand here. Can I call any animals for help?

Fighter: I'm with him. I get out my goblin slaying dagger and my ogre slaying club.

Thief: I don't get paid enough for this! (Fails moral check and runs away)

Cleric: I will start praying and see if I can summon some sort of divine aid. Perhaps I can raise the bodies of those that have died and slow them down a bit?

Mage: I want to cast a Haste Spell.

DM: And?

Mage: Once I cast the Haste Spell on my self, I want to start running as fast as my legs can carry me! Away from the incoming mob that is!

[ 01-19-2003, 02:09 PM: Message edited by: Butterfingers ]

SixOfSpades 01-20-2003 05:40 PM

Quote:

Originally posted by Butterfingers:
....escaping and selling off much of everything, except for one thing. The Wand of Cloudkill with one charge. Going to need this, don't mind dusting it. I can get another soon enough...
This may be a little late, but that might no be a wise move. That particular Wand, when recharged, has a whopping 50 charges, and I seem to recall that most of the other WoC have a maximum of 10.


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