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-   -   Best 1-hand weapon for a solo Inquisitor? (http://www.ironworksforum.com/forum/showthread.php?t=10636)

Alson 11-27-2002 03:22 PM

Quote:

Originally posted by Rataxes:
Now this particular question becomes all the more interesting, can resistances be lowered below 0?
Yes. [img]smile.gif[/img]
I'm not sure if it effects the damage, though...
Does -50% Fire Resistance will cause a Fireball to do 150% damage?
I think it does, but any Infinity Engine experts might know better... Weimer?

Rataxes 11-27-2002 03:28 PM

Imagine using GWW on a very tough foe without acid resistance, after one round he should be down to -250% Acid Resistance and both the defensive and offensive abilities of the sword should work at almost quadruple effect :D
It would only really shine vs those with massive amounts of HP, weaker foes would die before having their resistances lowered by a significant amount.

Dundee Slaytern 11-28-2002 02:31 AM

Just a reminder that Paladin can specialise in a lot of weapon types. Those is no need to stick to just one weapon type.

If I remember my lore correctly, the cap for negative resistances is -100%.

Jim 11-28-2002 04:42 AM

Quote:

Foebane +5 Also seems like one of the very best. Average damage of 12.5, unless the target belongs to one of the specific creature types, in which case it rises to a very nice 18.5 dmg. Is it true that Extra-planar beings are especially common in ToB? +1 Saving Throws is also nice although I think it will almost be overkill by the end of game. Healing 1-4 HP's with each hit sounds extremely promising in conjunction with GWW, recovering an average of 25 HP per round will certainly make me a stronger tank. Is Larloch's Minor Drain affected by Magic Resistance? Does it indeed work on ALL enemies in the game? Does it punch through Stoneskin and/or Mantle-like spells? Best of all though, it can be acquired fairly early and easily
in ToB.
Not 100% positive, but I was fairly sure that Foebane was +5/+6 vs demons, rather than +5 with an *additional* +6 damage done to demons. Surely that would raise the average against these creature types to 13.5, not 18.5?

Just a note, get a fix from Baldurdash for this weapon, since the users MR can prevent the gaining of the extra HP which is mighty annoying, especially if you're dual wielding (which I know you won't be) with the Purifier+5 and additional MR increasing items! It should be blocked by enemies MR however (although no saving throw is allowed for those without MR).

Dundee Slaytern 11-28-2002 05:24 AM

Foebane is 2d4 +5, +1d4, +6 at its' very best.

This will give you an average of 18.5 damage.

For comparison, the Purifier is 2d4 +5, +5 at its' very best.

This will give you an average of 15 damage. Purifier works better as an off-hand weapon though, unless you want to combine it with the Defender of Easthaven. In which case, you get your Magic Resistance and Physical Resistance up the wazoo. ;)

Of course, things get trickier when you factor in Critical Hits. ;)

Jim 11-28-2002 05:38 AM

Quote:

Foebane is 2d4 +5, +1d4, +6 at its' very best.
So are you saying foebane is 2d4+5 with an additional +6 to undead/demons etc? This is what I want to know, bacause its description is a little vague. At first I thought it meant that it did 2d4+5, but against undead/demons 2d4+6?

Dundee Slaytern 11-28-2002 06:13 AM

Quote:

Originally posted by Jim:
So are you saying foebane is 2d4+5 with an additional +6 to undead/demons etc? This is what I want to know, bacause its description is a little vague. At first I thought it meant that it did 2d4+5, but against undead/demons 2d4+6?
I am under the impression that it is an additional +6, not +1.

Rataxes 11-28-2002 07:04 AM

Quote:

Originally posted by Dundee Slaytern:
Just a reminder that Paladin can specialise in a lot of weapon types. Those is no need to stick to just one weapon type.

If I remember my lore correctly, the cap for negative resistances is -100%.

True, but for role-playing reasons, I want to limit my Pally to one main weapon and a secondary weapon, not two or three main weapons. The main weapon is the one he'll be using pretty much all the time so I need it to be very well rounded, the secondary weapon I'll only use to finish off monsters I cant kill with the main weapon, such as trolls. The weaker the secondary weapon is compared to the main weapon, the better, really.

Alson 11-28-2002 10:59 AM

Quote:

Originally posted by Dundee Slaytern:
</font><blockquote>quote:</font><hr />Originally posted by Jim:
So are you saying foebane is 2d4+5 with an additional +6 to undead/demons etc? This is what I want to know, bacause its description is a little vague. At first I thought it meant that it did 2d4+5, but against undead/demons 2d4+6?

I am under the impression that it is an additional +6, not +1.</font>[/QUOTE]And you are correct, according to the Infinity Explorer. [img]smile.gif[/img]


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