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Re: Demo yes/no? Speech yes/no?
Doesn't DAZ have a voice-to-lipsynch program??? I swear I remember seeing something about this.
There are various ppl working with new ideas for artwork and such, for example there was someone talking about using live actors for DC. If you use one of these voice programs it might make you the "go to guy" for anyone who wants information about it. ST |
Re: Demo yes/no? Speech yes/no?
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Re: Demo yes/no? Speech yes/no?
It is really a good thought that different accents might give some special flair to the game... :)
Btw, I have not thought of doing animations combined with speech. I think in editors like e.g. Adventure Game Studio, it can quite easily be done (and should be done), but in DC (especially without animated sprites in the current version), it would be like trying (to quote Stephan) Quote:
By the way, I would naturally not dub all events in the game. |
Re: Demo yes/no? Speech yes/no?
One technique to consider for dialogs is just using multiple portraits over multiple events
For example, let's say you are having an actual dialog between two characters. You would have an image of each set up for a theatric conversation - by this I mean character A would be facing the front left and character B would be facing the front right. You would show the appropriate picture of each when their dialog is going on. For monologs, you use a similar strategy of two portraits of the same character that you cut back and forth between as the various points of the dialog are reached. For both of these techniques, a text event is used for each time a picture shows. This means you don't have to worry about timing like you would with an animation. I wish I could say I thought of this, but hans used both of these in various demos he has done for FRUA. I think they looked really good. :) |
Re: Demo yes/no? Speech yes/no?
Getting a little ahead of myself [or of DC development] aren't I? Well, doesn't hurt to be prepared does it? ;)
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The only drawback, other than a lot of work, is that the download size for the design will be friggin' 'uge! ;) |
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I am absolutely no LARP-player, but for those who are, it would be an interesting option to transfer such a thing to a DC-scenario, including videos of key events. |
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http://img147.imageshack.us/img147/9...lands01no8.png http://img360.imageshack.us/img360/6...lands03ym3.png http://img370.imageshack.us/img370/9...lands05fj7.png http://img147.imageshack.us/img147/3...lands02pg9.png |
Re: Demo yes/no? Speech yes/no?
Another example from the game:
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http://img370.imageshack.us/img370/7...lands07gj8.png |
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